#include "nvc0/nvc0_context.h"
#include "nvc0/nvc0_resource.h"
-#include "nv50/nv50_defs.xml.h"
-#include "nv50/nv50_texture.xml.h"
+#include "nv50/g80_defs.xml.h"
+#include "nv50/g80_texture.xml.h"
/* these are used in nv50_blit.h */
#define NV50_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL
#define NOUVEAU_DRIVER 0xc0
#include "nv50/nv50_blit.h"
-static INLINE uint8_t
-nvc0_2d_format(enum pipe_format format, boolean dst, boolean dst_src_equal)
+static inline uint8_t
+nvc0_2d_format(enum pipe_format format, bool dst, bool dst_src_equal)
{
uint8_t id = nvc0_format_table[format].rt;
/* A8_UNORM is treated as I8_UNORM as far as the 2D engine is concerned. */
if (!dst && unlikely(format == PIPE_FORMAT_I8_UNORM) && !dst_src_equal)
- return NV50_SURFACE_FORMAT_A8_UNORM;
+ return G80_SURFACE_FORMAT_A8_UNORM;
/* Hardware values for color formats range from 0xc0 to 0xff,
* but the 2D engine doesn't support all of them.
switch (util_format_get_blocksize(format)) {
case 1:
- return NV50_SURFACE_FORMAT_R8_UNORM;
+ return G80_SURFACE_FORMAT_R8_UNORM;
case 2:
- return NV50_SURFACE_FORMAT_R16_UNORM;
+ return G80_SURFACE_FORMAT_RG8_UNORM;
case 4:
- return NV50_SURFACE_FORMAT_BGRA8_UNORM;
+ return G80_SURFACE_FORMAT_BGRA8_UNORM;
case 8:
- return NV50_SURFACE_FORMAT_RGBA16_UNORM;
+ return G80_SURFACE_FORMAT_RGBA16_UNORM;
case 16:
- return NV50_SURFACE_FORMAT_RGBA32_FLOAT;
+ return G80_SURFACE_FORMAT_RGBA32_FLOAT;
default:
assert(0);
return 0;
}
static int
-nvc0_2d_texture_set(struct nouveau_pushbuf *push, boolean dst,
+nvc0_2d_texture_set(struct nouveau_pushbuf *push, bool dst,
struct nv50_miptree *mt, unsigned level, unsigned layer,
- enum pipe_format pformat, boolean dst_src_pformat_equal)
+ enum pipe_format pformat, bool dst_src_pformat_equal)
{
struct nouveau_bo *bo = mt->base.bo;
uint32_t width, height, depth;
uint32_t format;
- uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT;
+ uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
uint32_t offset = mt->level[level].offset;
format = nvc0_2d_format(pformat, dst, dst_src_pformat_equal);
const enum pipe_format dfmt = dst->base.base.format;
const enum pipe_format sfmt = src->base.base.format;
int ret;
- boolean eqfmt = dfmt == sfmt;
+ bool eqfmt = dfmt == sfmt;
if (!PUSH_SPACE(push, 2 * 16 + 32))
return PIPE_ERROR;
- ret = nvc0_2d_texture_set(push, TRUE, dst, dst_level, dz, dfmt, eqfmt);
+ ret = nvc0_2d_texture_set(push, true, dst, dst_level, dz, dfmt, eqfmt);
if (ret)
return ret;
- ret = nvc0_2d_texture_set(push, FALSE, src, src_level, sz, sfmt, eqfmt);
+ ret = nvc0_2d_texture_set(push, false, src, src_level, sz, sfmt, eqfmt);
if (ret)
return ret;
PUSH_DATA (push, 0);
PUSH_DATA (push, sx << src->ms_x);
PUSH_DATA (push, 0);
- PUSH_DATA (push, sy << src->ms_x);
+ PUSH_DATA (push, sy << src->ms_y);
return 0;
}
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
int ret;
- boolean m2mf;
+ bool m2mf;
unsigned dst_layer = dstz, src_layer = src_box->z;
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
if (m2mf) {
+ struct nv50_miptree *src_mt = nv50_miptree(src);
+ struct nv50_miptree *dst_mt = nv50_miptree(dst);
struct nv50_m2mf_rect drect, srect;
unsigned i;
- unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
- unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
+ unsigned nx = util_format_get_nblocksx(src->format, src_box->width)
+ << src_mt->ms_x;
+ unsigned ny = util_format_get_nblocksy(src->format, src_box->height)
+ << src_mt->ms_y;
nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
nv50_m2mf_rect_setup(&srect, src, src_level,
for (i = 0; i < src_box->depth; ++i) {
nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny);
- if (nv50_miptree(dst)->layout_3d)
+ if (dst_mt->layout_3d)
drect.z++;
else
- drect.base += nv50_miptree(dst)->layer_stride;
+ drect.base += dst_mt->layer_stride;
- if (nv50_miptree(src)->layout_3d)
+ if (src_mt->layout_3d)
srect.z++;
else
- srect.base += nv50_miptree(src)->layer_stride;
+ srect.base += src_mt->layer_stride;
}
return;
}
struct nv04_resource *res = nv04_resource(sf->base.texture);
unsigned z;
+ assert(dst->texture->target != PIPE_BUFFER);
+
if (!PUSH_SPACE(push, 32 + sf->depth))
return;
PUSH_DATA(push, dst->u.tex.first_layer + sf->depth);
PUSH_DATA(push, mt->layer_stride >> 2);
PUSH_DATA(push, dst->u.tex.first_layer);
+ IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
} else {
if (res->base.target == PIPE_BUFFER) {
PUSH_DATA(push, 262144);
PUSH_DATA(push, 0);
IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0);
/* tiled textures don't have to be fenced, they're not mapped directly */
nvc0_resource_fence(res, NOUVEAU_BO_WR);
}
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
+
BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, 0x3c |
(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
- nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
+
+ nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
+}
+
+static void
+nvc0_clear_buffer_push_nvc0(struct pipe_context *pipe,
+ struct pipe_resource *res,
+ unsigned offset, unsigned size,
+ const void *data, int data_size)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nv04_resource *buf = nv04_resource(res);
+ unsigned i;
+
+ nouveau_bufctx_refn(nvc0->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
+ nouveau_pushbuf_bufctx(push, nvc0->bufctx);
+ nouveau_pushbuf_validate(push);
+
+ unsigned count = (size + 3) / 4;
+ unsigned data_words = data_size / 4;
+
+ while (count) {
+ unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
+ unsigned nr = nr_data * data_words;
+
+ if (!PUSH_SPACE(push, nr + 9))
+ break;
+
+ BEGIN_NVC0(push, NVC0_M2MF(OFFSET_OUT_HIGH), 2);
+ PUSH_DATAh(push, buf->address + offset);
+ PUSH_DATA (push, buf->address + offset);
+ BEGIN_NVC0(push, NVC0_M2MF(LINE_LENGTH_IN), 2);
+ PUSH_DATA (push, MIN2(size, nr * 4));
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, NVC0_M2MF(EXEC), 1);
+ PUSH_DATA (push, 0x100111);
+
+ /* must not be interrupted (trap on QUERY fence, 0x50 works however) */
+ BEGIN_NIC0(push, NVC0_M2MF(DATA), nr);
+ for (i = 0; i < nr_data; i++)
+ PUSH_DATAp(push, data, data_words);
+
+ count -= nr;
+ offset += nr * 4;
+ size -= nr * 4;
+ }
+
+ if (buf->mm) {
+ nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence);
+ nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence_wr);
+ }
+
+ nouveau_bufctx_reset(nvc0->bufctx, 0);
+}
+
+static void
+nvc0_clear_buffer_push_nve4(struct pipe_context *pipe,
+ struct pipe_resource *res,
+ unsigned offset, unsigned size,
+ const void *data, int data_size)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nv04_resource *buf = nv04_resource(res);
+ unsigned i;
+
+ nouveau_bufctx_refn(nvc0->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
+ nouveau_pushbuf_bufctx(push, nvc0->bufctx);
+ nouveau_pushbuf_validate(push);
+
+ unsigned count = (size + 3) / 4;
+ unsigned data_words = data_size / 4;
+
+ while (count) {
+ unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
+ unsigned nr = nr_data * data_words;
+
+ if (!PUSH_SPACE(push, nr + 10))
+ break;
+
+ BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_DST_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, buf->address + offset);
+ PUSH_DATA (push, buf->address + offset);
+ BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_LINE_LENGTH_IN), 2);
+ PUSH_DATA (push, MIN2(size, nr * 4));
+ PUSH_DATA (push, 1);
+ /* must not be interrupted (trap on QUERY fence, 0x50 works however) */
+ BEGIN_1IC0(push, NVE4_P2MF(UPLOAD_EXEC), nr + 1);
+ PUSH_DATA (push, 0x1001);
+ for (i = 0; i < nr_data; i++)
+ PUSH_DATAp(push, data, data_words);
+
+ count -= nr;
+ offset += nr * 4;
+ size -= nr * 4;
+ }
+
+ if (buf->mm) {
+ nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence);
+ nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence_wr);
+ }
+
+ nouveau_bufctx_reset(nvc0->bufctx, 0);
+}
+
+static void
+nvc0_clear_buffer_push(struct pipe_context *pipe,
+ struct pipe_resource *res,
+ unsigned offset, unsigned size,
+ const void *data, int data_size)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ unsigned tmp;
+
+ if (data_size == 1) {
+ tmp = *(unsigned char *)data;
+ tmp = (tmp << 24) | (tmp << 16) | (tmp << 8) | tmp;
+ data = &tmp;
+ data_size = 4;
+ } else if (data_size == 2) {
+ tmp = *(unsigned short *)data;
+ tmp = (tmp << 16) | tmp;
+ data = &tmp;
+ data_size = 4;
+ }
+
+ if (nvc0->screen->base.class_3d < NVE4_3D_CLASS)
+ nvc0_clear_buffer_push_nvc0(pipe, res, offset, size, data, data_size);
+ else
+ nvc0_clear_buffer_push_nve4(pipe, res, offset, size, data, data_size);
+}
+
+static void
+nvc0_clear_buffer(struct pipe_context *pipe,
+ struct pipe_resource *res,
+ unsigned offset, unsigned size,
+ const void *data, int data_size)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nv04_resource *buf = nv04_resource(res);
+ union pipe_color_union color;
+ enum pipe_format dst_fmt;
+ unsigned width, height, elements;
+
+ assert(res->target == PIPE_BUFFER);
+ assert(nouveau_bo_memtype(buf->bo) == 0);
+
+ switch (data_size) {
+ case 16:
+ dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT;
+ memcpy(&color.ui, data, 16);
+ break;
+ case 12:
+ /* RGB32 is not a valid RT format. This will be handled by the pushbuf
+ * uploader.
+ */
+ break;
+ case 8:
+ dst_fmt = PIPE_FORMAT_R32G32_UINT;
+ memcpy(&color.ui, data, 8);
+ memset(&color.ui[2], 0, 8);
+ break;
+ case 4:
+ dst_fmt = PIPE_FORMAT_R32_UINT;
+ memcpy(&color.ui, data, 4);
+ memset(&color.ui[1], 0, 12);
+ break;
+ case 2:
+ dst_fmt = PIPE_FORMAT_R16_UINT;
+ color.ui[0] = util_cpu_to_le32(
+ util_le16_to_cpu(*(unsigned short *)data));
+ memset(&color.ui[1], 0, 12);
+ break;
+ case 1:
+ dst_fmt = PIPE_FORMAT_R8_UINT;
+ color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
+ memset(&color.ui[1], 0, 12);
+ break;
+ default:
+ assert(!"Unsupported element size");
+ return;
+ }
+
+ assert(size % data_size == 0);
+
+ if (data_size == 12) {
+ nvc0_clear_buffer_push(pipe, res, offset, size, data, data_size);
+ return;
+ }
+
+ if (offset & 0xff) {
+ unsigned fixup_size = MIN2(size, align(offset, 0x100) - offset);
+ assert(fixup_size % data_size == 0);
+ nvc0_clear_buffer_push(pipe, res, offset, fixup_size, data, data_size);
+ offset += fixup_size;
+ size -= fixup_size;
+ if (!size)
+ return;
+ }
+
+ elements = size / data_size;
+ height = (elements + 16383) / 16384;
+ width = elements / height;
+ if (height > 1)
+ width &= ~0xff;
+ assert(width > 0);
+
+ if (!PUSH_SPACE(push, 40))
+ return;
+
+ PUSH_REFN (push, buf->bo, buf->domain | NOUVEAU_BO_WR);
+
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
+ PUSH_DATAf(push, color.f[0]);
+ PUSH_DATAf(push, color.f[1]);
+ PUSH_DATAf(push, color.f[2]);
+ PUSH_DATAf(push, color.f[3]);
+ BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
+ PUSH_DATA (push, width << 16);
+ PUSH_DATA (push, height << 16);
+
+ IMMED_NVC0(push, NVC0_3D(RT_CONTROL), 1);
+
+ BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9);
+ PUSH_DATAh(push, buf->address + offset);
+ PUSH_DATA (push, buf->address + offset);
+ PUSH_DATA (push, align(width * data_size, 0x100));
+ PUSH_DATA (push, height);
+ PUSH_DATA (push, nvc0_format_table[dst_fmt].rt);
+ PUSH_DATA (push, NVC0_3D_RT_TILE_MODE_LINEAR);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+
+ IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0);
+
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
+
+ IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c);
+
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
+
+ if (buf->mm) {
+ nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence);
+ nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence_wr);
+ }
+
+ if (width * height != elements) {
+ offset += width * height * data_size;
+ width = elements - width * height;
+ nvc0_clear_buffer_push(pipe, res, offset, width * data_size,
+ data, data_size);
+ }
+
+ nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
}
static void
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct nvc0_context *nvc0 = nvc0_context(pipe);
- struct nouveau_pushbuf *push = nvc0->base.pushbuf;
- struct nv50_miptree *mt = nv50_miptree(dst->texture);
- struct nv50_surface *sf = nv50_surface(dst);
- uint32_t mode = 0;
- int unk = mt->base.base.target == PIPE_TEXTURE_2D;
- unsigned z;
-
- if (!PUSH_SPACE(push, 32 + sf->depth))
- return;
-
- PUSH_REFN (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR);
-
- if (clear_flags & PIPE_CLEAR_DEPTH) {
- BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
- PUSH_DATAf(push, depth);
- mode |= NVC0_3D_CLEAR_BUFFERS_Z;
- }
-
- if (clear_flags & PIPE_CLEAR_STENCIL) {
- BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
- PUSH_DATA (push, stencil & 0xff);
- mode |= NVC0_3D_CLEAR_BUFFERS_S;
- }
-
- BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
- PUSH_DATA (push, ( width << 16) | dstx);
- PUSH_DATA (push, (height << 16) | dsty);
-
- BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
- PUSH_DATAh(push, mt->base.address + sf->offset);
- PUSH_DATA (push, mt->base.address + sf->offset);
- PUSH_DATA (push, nvc0_format_table[dst->format].rt);
- PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
- PUSH_DATA (push, mt->layer_stride >> 2);
- BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
- PUSH_DATA (push, 1);
- BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
- PUSH_DATA (push, sf->width);
- PUSH_DATA (push, sf->height);
- PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
- BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
- PUSH_DATA (push, dst->u.tex.first_layer);
-
- BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
- for (z = 0; z < sf->depth; ++z) {
- PUSH_DATA (push, mode |
- (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
- }
-
- nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nv50_miptree *mt = nv50_miptree(dst->texture);
+ struct nv50_surface *sf = nv50_surface(dst);
+ uint32_t mode = 0;
+ int unk = mt->base.base.target == PIPE_TEXTURE_2D;
+ unsigned z;
+
+ assert(dst->texture->target != PIPE_BUFFER);
+
+ if (!PUSH_SPACE(push, 32 + sf->depth))
+ return;
+
+ PUSH_REFN (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR);
+
+ if (clear_flags & PIPE_CLEAR_DEPTH) {
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
+ PUSH_DATAf(push, depth);
+ mode |= NVC0_3D_CLEAR_BUFFERS_Z;
+ }
+
+ if (clear_flags & PIPE_CLEAR_STENCIL) {
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
+ PUSH_DATA (push, stencil & 0xff);
+ mode |= NVC0_3D_CLEAR_BUFFERS_S;
+ }
+
+ BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
+ PUSH_DATA (push, ( width << 16) | dstx);
+ PUSH_DATA (push, (height << 16) | dsty);
+
+ BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
+ PUSH_DATAh(push, mt->base.address + sf->offset);
+ PUSH_DATA (push, mt->base.address + sf->offset);
+ PUSH_DATA (push, nvc0_format_table[dst->format].rt);
+ PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
+ PUSH_DATA (push, mt->layer_stride >> 2);
+ BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
+ PUSH_DATA (push, sf->width);
+ PUSH_DATA (push, sf->height);
+ PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
+ BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
+ PUSH_DATA (push, dst->u.tex.first_layer);
+ IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
+
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
+
+ BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
+ for (z = 0; z < sf->depth; ++z) {
+ PUSH_DATA (push, mode |
+ (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
+ }
+
+ IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
+
+ nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
}
void
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
- unsigned i;
+ unsigned i, j, k;
uint32_t mode = 0;
/* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
- if (!nvc0_state_validate(nvc0, NVC0_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
+ if (!nvc0_state_validate_3d(nvc0, NVC0_NEW_3D_FRAMEBUFFER))
return;
if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
PUSH_DATAf(push, color->f[1]);
PUSH_DATAf(push, color->f[2]);
PUSH_DATAf(push, color->f[3]);
- mode =
- NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G |
- NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A;
+ if (buffers & PIPE_CLEAR_COLOR0)
+ mode =
+ NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G |
+ NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A;
}
if (buffers & PIPE_CLEAR_DEPTH) {
mode |= NVC0_3D_CLEAR_BUFFERS_S;
}
- BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
- PUSH_DATA (push, mode);
+ if (mode) {
+ int zs_layers = 0, color0_layers = 0;
+ if (fb->cbufs[0] && (mode & 0x3c))
+ color0_layers = fb->cbufs[0]->u.tex.last_layer -
+ fb->cbufs[0]->u.tex.first_layer + 1;
+ if (fb->zsbuf && (mode & ~0x3c))
+ zs_layers = fb->zsbuf->u.tex.last_layer -
+ fb->zsbuf->u.tex.first_layer + 1;
+
+ for (j = 0; j < MIN2(zs_layers, color0_layers); j++) {
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA(push, mode | (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
+ }
+ for (k = j; k < zs_layers; k++) {
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA(push, (mode & ~0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
+ }
+ for (k = j; k < color0_layers; k++) {
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA(push, (mode & 0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
+ }
+ }
for (i = 1; i < fb->nr_cbufs; i++) {
- BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
- PUSH_DATA (push, (i << 6) | 0x3c);
+ struct pipe_surface *sf = fb->cbufs[i];
+ if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i)))
+ continue;
+ for (j = 0; j <= sf->u.tex.last_layer - sf->u.tex.first_layer; j++) {
+ BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, (i << 6) | 0x3c |
+ (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
+ }
}
}
uint8_t mode;
uint16_t color_mask;
uint8_t filter;
+ uint8_t render_condition_enable;
enum pipe_texture_target target;
struct {
struct pipe_framebuffer_state fb;
+ struct nvc0_window_rect_stateobj window_rect;
struct nvc0_rasterizer_stateobj *rast;
struct nvc0_program *vp;
struct nvc0_program *tcp;
unsigned num_samplers[5];
struct pipe_sampler_view *texture[2];
struct nv50_tsc_entry *sampler[2];
- uint32_t dirty;
+ unsigned min_samples;
+ uint32_t dirty_3d;
} saved;
struct nvc0_rasterizer_stateobj rast;
};
0x03f01c46, 0x0a7e0080, /* export b96 o[0x80] $r0:$r1:$r2 */
0x00001de7, 0x80000000, /* exit */
};
+ static const uint32_t code_gk110[] =
+ {
+ 0x00000000, 0x08000000, /* sched */
+ 0x401ffc12, 0x7ec7fc00, /* ld b64 $r4d a[0x80] 0x0 0x0 */
+ 0x481ffc02, 0x7ecbfc00, /* ld b96 $r0t a[0x90] 0x0 0x0 */
+ 0x381ffc12, 0x7f07fc00, /* st b64 a[0x70] $r4d 0x0 0x0 */
+ 0x401ffc02, 0x7f0bfc00, /* st b96 a[0x80] $r0t 0x0 0x0 */
+ 0x001c003c, 0x18000000, /* exit */
+ };
+ static const uint32_t code_gm107[] =
+ {
+ 0xfc0007e0, 0x001f8000, /* sched 0x7e0 0x7e0 0x7e0 */
+ 0x0807ff04, 0xefd8ff80, /* ld b64 $r4 a[0x80] 0x0 */
+ 0x0907ff00, 0xefd97f80, /* ld b96 $r0 a[0x90] 0x0 */
+ 0x0707ff04, 0xeff0ff80, /* st b64 a[0x70] $r4 0x0 */
+ 0xfc0007e0, 0x00000000, /* sched 0x7e0 0x7e0 0x0 */
+ 0x0807ff00, 0xeff17f80, /* st b96 a[0x80] $r0 0x0 */
+ 0x0007000f, 0xe3000000, /* exit */
+ };
blit->vp.type = PIPE_SHADER_VERTEX;
- blit->vp.translated = TRUE;
+ blit->vp.translated = true;
+ if (blit->screen->base.class_3d >= GM107_3D_CLASS) {
+ blit->vp.code = (uint32_t *)code_gm107; /* const_cast */
+ blit->vp.code_size = sizeof(code_gm107);
+ } else
+ if (blit->screen->base.class_3d >= NVF0_3D_CLASS) {
+ blit->vp.code = (uint32_t *)code_gk110; /* const_cast */
+ blit->vp.code_size = sizeof(code_gk110);
+ } else
if (blit->screen->base.class_3d >= NVE4_3D_CLASS) {
blit->vp.code = (uint32_t *)code_nve4; /* const_cast */
blit->vp.code_size = sizeof(code_nve4);
blit->sampler[0].id = -1;
- blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED |
- (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) |
- (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) |
- (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT);
+ blit->sampler[0].tsc[0] = G80_TSC_0_SRGB_CONVERSION |
+ (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_U__SHIFT) |
+ (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_V__SHIFT) |
+ (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_P__SHIFT);
blit->sampler[0].tsc[1] =
- NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE;
+ G80_TSC_1_MAG_FILTER_NEAREST |
+ G80_TSC_1_MIN_FILTER_NEAREST |
+ G80_TSC_1_MIP_FILTER_NONE;
/* clamp to edge, min/max lod = 0, bilinear filtering */
blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
blit->sampler[1].tsc[1] =
- NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE;
+ G80_TSC_1_MAG_FILTER_LINEAR |
+ G80_TSC_1_MIN_FILTER_LINEAR |
+ G80_TSC_1_MIP_FILTER_NONE;
}
static void
templ.format = format;
templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
templ.u.tex.first_level = templ.u.tex.last_level = level;
- templ.swizzle_r = PIPE_SWIZZLE_RED;
- templ.swizzle_g = PIPE_SWIZZLE_GREEN;
- templ.swizzle_b = PIPE_SWIZZLE_BLUE;
- templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
+ templ.swizzle_r = PIPE_SWIZZLE_X;
+ templ.swizzle_g = PIPE_SWIZZLE_Y;
+ templ.swizzle_b = PIPE_SWIZZLE_Z;
+ templ.swizzle_a = PIPE_SWIZZLE_W;
if (layer == -1) {
templ.u.tex.first_layer = 0;
/* TODO: maybe make this a MACRO (if we need more logic) ? */
- if (blit->nvc0->cond_query)
+ if (blit->nvc0->cond_query && !blit->render_condition_enable)
IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
/* blend state */
/* zsa state */
IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0);
+ IMMED_NVC0(push, NVC0_3D(DEPTH_BOUNDS_EN), 0);
IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0);
IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0);
}
static void
-nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
+nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx,
+ const struct pipe_blit_info *info)
{
struct nvc0_context *nvc0 = ctx->nvc0;
struct nvc0_blitter *blitter = nvc0->screen->blitter;
ctx->saved.fb.width = nvc0->framebuffer.width;
ctx->saved.fb.height = nvc0->framebuffer.height;
+ ctx->saved.fb.samples = nvc0->framebuffer.samples;
+ ctx->saved.fb.layers = nvc0->framebuffer.layers;
ctx->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs;
ctx->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0];
ctx->saved.fb.zsbuf = nvc0->framebuffer.zsbuf;
ctx->saved.gp = nvc0->gmtyprog;
ctx->saved.fp = nvc0->fragprog;
+ ctx->saved.min_samples = nvc0->min_samples;
+ ctx->saved.window_rect = nvc0->window_rect;
+
nvc0->rast = &ctx->rast;
nvc0->vertprog = &blitter->vp;
nvc0->gmtyprog = NULL;
nvc0->fragprog = ctx->fp;
+ nvc0->window_rect.rects =
+ MIN2(info->num_window_rectangles, NVC0_MAX_WINDOW_RECTANGLES);
+ nvc0->window_rect.inclusive = info->window_rectangle_include;
+ if (nvc0->window_rect.rects)
+ memcpy(nvc0->window_rect.rect, info->window_rectangles,
+ sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects);
+
for (s = 0; s <= 4; ++s) {
ctx->saved.num_textures[s] = nvc0->num_textures[s];
ctx->saved.num_samplers[s] = nvc0->num_samplers[s];
nvc0->num_samplers[s] = 0;
nvc0->num_samplers[4] = 2;
- ctx->saved.dirty = nvc0->dirty;
+ nvc0->min_samples = 1;
+
+ ctx->saved.dirty_3d = nvc0->dirty_3d;
nvc0->textures_dirty[4] |= 3;
nvc0->samplers_dirty[4] |= 3;
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0));
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1));
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0));
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1));
- nvc0->dirty = NVC0_NEW_FRAMEBUFFER |
- NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG |
- NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG |
- NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS;
+ nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES |
+ NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
+ NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG |
+ NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS | NVC0_NEW_3D_WINDOW_RECTS;
}
static void
nvc0->framebuffer.width = blit->saved.fb.width;
nvc0->framebuffer.height = blit->saved.fb.height;
+ nvc0->framebuffer.samples = blit->saved.fb.samples;
+ nvc0->framebuffer.layers = blit->saved.fb.layers;
nvc0->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
nvc0->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
nvc0->framebuffer.zsbuf = blit->saved.fb.zsbuf;
nvc0->gmtyprog = blit->saved.gp;
nvc0->fragprog = blit->saved.fp;
+ nvc0->min_samples = blit->saved.min_samples;
+ nvc0->window_rect = blit->saved.window_rect;
+
pipe_sampler_view_reference(&nvc0->textures[4][0], NULL);
pipe_sampler_view_reference(&nvc0->textures[4][1], NULL);
nvc0->textures_dirty[4] |= 3;
nvc0->samplers_dirty[4] |= 3;
- if (nvc0->cond_query)
+ if (nvc0->cond_query && !blit->render_condition_enable)
nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query,
nvc0->cond_cond, nvc0->cond_mode);
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0));
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1));
-
- nvc0->dirty = blit->saved.dirty |
- (NVC0_NEW_FRAMEBUFFER | NVC0_NEW_SCISSOR | NVC0_NEW_SAMPLE_MASK |
- NVC0_NEW_RASTERIZER | NVC0_NEW_ZSA | NVC0_NEW_BLEND |
- NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS |
- NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG |
- NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG |
- NVC0_NEW_TFB_TARGETS);
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0));
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1));
+ nouveau_scratch_done(&nvc0->base);
+
+ nvc0->dirty_3d = blit->saved.dirty_3d |
+ (NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SCISSOR | NVC0_NEW_3D_SAMPLE_MASK |
+ NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_ZSA | NVC0_NEW_3D_BLEND |
+ NVC0_NEW_3D_VIEWPORT | NVC0_NEW_3D_WINDOW_RECTS |
+ NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS |
+ NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
+ NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG |
+ NVC0_NEW_3D_TFB_TARGETS | NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS);
+ nvc0->scissors_dirty |= 1;
+ nvc0->viewports_dirty |= 1;
+
+ nvc0->base.pipe.set_min_samples(&nvc0->base.pipe, blit->saved.min_samples);
}
static void
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct pipe_resource *src = info->src.resource;
struct pipe_resource *dst = info->dst.resource;
+ struct nouveau_bo *vtxbuf_bo;
+ uint32_t stride, length, *vbuf;
+ uint64_t vtxbuf;
int32_t minx, maxx, miny, maxy;
- int32_t i;
+ int32_t i, n;
float x0, x1, y0, y1, z;
float dz;
float x_range, y_range;
blit->mode = nv50_blit_select_mode(info);
blit->color_mask = nv50_blit_derive_color_mask(info);
blit->filter = nv50_blit_get_filter(info);
+ blit->render_condition_enable = info->render_condition_enable;
nvc0_blit_select_fp(blit, info);
- nvc0_blitctx_pre_blit(blit);
+ nvc0_blitctx_pre_blit(blit, info);
nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format,
nvc0_blitctx_prepare_state(blit);
- nvc0_state_validate(nvc0, ~0, 48);
+ nvc0_state_validate_3d(nvc0, ~0);
x_range = (float)info->src.box.width / (float)info->dst.box.width;
y_range = (float)info->src.box.height / (float)info->dst.box.height;
x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
- x1 = x0 + 16384.0f * x_range;
- y1 = y0 + 16384.0f * y_range;
+ x1 = x0 + 32768.0f * x_range;
+ y1 = y0 + 32768.0f * y_range;
x0 *= (float)(1 << nv50_miptree(src)->ms_x);
x1 *= (float)(1 << nv50_miptree(src)->ms_x);
y0 *= (float)(1 << nv50_miptree(src)->ms_y);
y1 *= (float)(1 << nv50_miptree(src)->ms_y);
+ dz = (float)info->src.box.depth / (float)info->dst.box.depth;
+ z = (float)info->src.box.z;
+ if (nv50_miptree(src)->layout_3d)
+ z += 0.5f * dz;
+
if (src->last_level > 0) {
/* If there are mip maps, GPU always assumes normalized coordinates. */
const unsigned l = info->src.level;
x1 /= fh;
y0 /= fv;
y1 /= fv;
+ if (nv50_miptree(src)->layout_3d) {
+ z /= u_minify(src->depth0, l);
+ dz /= u_minify(src->depth0, l);
+ }
}
- dz = (float)info->src.box.depth / (float)info->dst.box.depth;
- z = (float)info->src.box.z;
- if (nv50_miptree(src)->layout_3d)
- z += 0.5f * dz;
-
IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0);
IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 |
NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1);
PUSH_DATA (push, (maxx << 16) | minx);
PUSH_DATA (push, (maxy << 16) | miny);
+ stride = (3 + 2) * 4;
+ length = stride * 3 * info->dst.box.depth;
+
+ vbuf = nouveau_scratch_get(&nvc0->base, length, &vtxbuf, &vtxbuf_bo);
+ if (!vbuf) {
+ assert(vbuf);
+ return;
+ }
+
+ BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP,
+ NOUVEAU_BO_GART | NOUVEAU_BO_RD, vtxbuf_bo);
+ nouveau_pushbuf_validate(push);
+
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 4);
+ PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | stride <<
+ NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT);
+ PUSH_DATAh(push, vtxbuf);
+ PUSH_DATA (push, vtxbuf);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(0)), 2);
+ PUSH_DATAh(push, vtxbuf + length - 1);
+ PUSH_DATA (push, vtxbuf + length - 1);
+
+ n = MAX2(2, nvc0->state.num_vtxelts);
+
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
+ PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
+ NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 | 0x00 <<
+ NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT);
+ PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
+ NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 | 0x08 <<
+ NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT);
+ for (i = 2; i < n; i++) {
+ PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
+ NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 |
+ NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST);
+ }
+ for (i = 1; i < n; ++i)
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
+ if (nvc0->state.instance_elts) {
+ nvc0->state.instance_elts = 0;
+ BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
+ PUSH_DATA (push, n);
+ PUSH_DATA (push, 0);
+ }
+ nvc0->state.num_vtxelts = 2;
+
+ if (nvc0->state.prim_restart) {
+ IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
+ nvc0->state.prim_restart = 0;
+ }
+
+ if (nvc0->state.index_bias) {
+ IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
+ nvc0->state.index_bias = 0;
+ }
+
for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
if (info->dst.box.z + i) {
BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
PUSH_DATA (push, info->dst.box.z + i);
}
- IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL),
- NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
+ *(vbuf++) = fui(0.0f);
+ *(vbuf++) = fui(0.0f);
+ *(vbuf++) = fui(x0);
+ *(vbuf++) = fui(y0);
+ *(vbuf++) = fui(z);
- BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4);
- PUSH_DATA (push, 0x74301);
- PUSH_DATAf(push, x0);
- PUSH_DATAf(push, y0);
- PUSH_DATAf(push, z);
- BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
- PUSH_DATA (push, 0x74200);
- PUSH_DATAf(push, 0.0f);
- PUSH_DATAf(push, 0.0f);
- BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4);
- PUSH_DATA (push, 0x74301);
- PUSH_DATAf(push, x1);
- PUSH_DATAf(push, y0);
- PUSH_DATAf(push, z);
- BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
- PUSH_DATA (push, 0x74200);
- PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x);
- PUSH_DATAf(push, 0.0f);
- BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4);
- PUSH_DATA (push, 0x74301);
- PUSH_DATAf(push, x0);
- PUSH_DATAf(push, y1);
- PUSH_DATAf(push, z);
- BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
- PUSH_DATA (push, 0x74200);
- PUSH_DATAf(push, 0.0f);
- PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y);
+ *(vbuf++) = fui(32768 << nv50_miptree(dst)->ms_x);
+ *(vbuf++) = fui(0.0f);
+ *(vbuf++) = fui(x1);
+ *(vbuf++) = fui(y0);
+ *(vbuf++) = fui(z);
+ *(vbuf++) = fui(0.0f);
+ *(vbuf++) = fui(32768 << nv50_miptree(dst)->ms_y);
+ *(vbuf++) = fui(x0);
+ *(vbuf++) = fui(y1);
+ *(vbuf++) = fui(z);
+
+ IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL),
+ NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
+ PUSH_DATA (push, i * 3);
+ PUSH_DATA (push, 3);
IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
}
if (info->dst.box.z + info->dst.box.depth - 1)
nvc0_blitctx_post_blit(blit);
- /* restore viewport */
-
- BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2);
- PUSH_DATA (push, nvc0->vport_int[0]);
- PUSH_DATA (push, nvc0->vport_int[1]);
+ /* restore viewport transform */
IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
}
int i;
uint32_t mode;
uint32_t mask = nv50_blit_eng2d_get_mask(info);
- boolean b;
+ bool b;
mode = nv50_blit_get_filter(info) ?
- NVC0_2D_BLIT_CONTROL_FILTER_BILINEAR :
- NVC0_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE;
+ NV50_2D_BLIT_CONTROL_FILTER_BILINEAR :
+ NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE;
mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ?
- NVC0_2D_BLIT_CONTROL_ORIGIN_CORNER : NVC0_2D_BLIT_CONTROL_ORIGIN_CENTER;
+ NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER;
du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width;
dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height;
PUSH_DATA (push, 1); /* enable */
}
+ if (nvc0->cond_query && info->render_condition_enable)
+ IMMED_NVC0(push, NVC0_2D(COND_MODE), nvc0->cond_condmode);
+
if (mask != 0xffffffff) {
IMMED_NVC0(push, NVC0_2D(ROP), 0xca); /* DPSDxax */
IMMED_NVC0(push, NVC0_2D(PATTERN_COLOR_FORMAT),
- NVC0_2D_PATTERN_COLOR_FORMAT_32BPP);
- BEGIN_NVC0(push, NVC0_2D(PATTERN_COLOR(0)), 4);
+ NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8);
+ BEGIN_NVC0(push, NVC0_2D(PATTERN_BITMAP_COLOR(0)), 4);
PUSH_DATA (push, 0x00000000);
PUSH_DATA (push, mask);
PUSH_DATA (push, 0xffffffff);
PUSH_DATA (push, 0xffffffff);
- IMMED_NVC0(push, NVC0_2D(OPERATION), NVC0_2D_OPERATION_ROP);
+ IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_ROP);
} else
if (info->src.format != info->dst.format) {
if (info->src.format == PIPE_FORMAT_R8_UNORM ||
mask = 0xffff0000; /* also makes condition for OPERATION reset true */
BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
PUSH_DATA (push, mask);
- PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY_PREMULT);
+ PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
} else
if (info->src.format == PIPE_FORMAT_A8_UNORM) {
mask = 0xff000000;
BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
PUSH_DATA (push, mask);
- PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY_PREMULT);
+ PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
}
}
if (src->base.base.nr_samples > dst->base.base.nr_samples) {
/* center src coorinates for proper MS resolve filtering */
- srcx += (int64_t)(src->ms_x + 0) << 32;
- srcy += (int64_t)(src->ms_y + 1) << 31;
+ srcx += (int64_t)1 << (src->ms_x + 31);
+ srcy += (int64_t)1 << (src->ms_y + 31);
}
dstx = info->dst.box.x << dst->ms_x;
PUSH_DATA (push, info->dst.box.z + i);
} else {
const unsigned z = info->dst.box.z + i;
+ const uint64_t address = dst->base.address +
+ dst->level[info->dst.level].offset +
+ z * dst->layer_stride;
BEGIN_NVC0(push, NVC0_2D(DST_ADDRESS_HIGH), 2);
- PUSH_DATAh(push, dst->base.address + z * dst->layer_stride);
- PUSH_DATA (push, dst->base.address + z * dst->layer_stride);
+ PUSH_DATAh(push, address);
+ PUSH_DATA (push, address);
}
if (src->layout_3d) {
/* not possible because of depth tiling */
assert(0);
} else {
const unsigned z = info->src.box.z + i;
+ const uint64_t address = src->base.address +
+ src->level[info->src.level].offset +
+ z * src->layer_stride;
BEGIN_NVC0(push, NVC0_2D(SRC_ADDRESS_HIGH), 2);
- PUSH_DATAh(push, src->base.address + z * src->layer_stride);
- PUSH_DATA (push, src->base.address + z * src->layer_stride);
+ PUSH_DATAh(push, address);
+ PUSH_DATA (push, address);
}
BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_Y_INT), 1); /* trigger */
PUSH_DATA (push, srcy >> 32);
if (info->scissor_enable)
IMMED_NVC0(push, NVC0_2D(CLIP_ENABLE), 0);
if (mask != 0xffffffff)
- IMMED_NVC0(push, NVC0_2D(OPERATION), NVC0_2D_OPERATION_SRCCOPY);
+ IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_SRCCOPY);
+ if (nvc0->cond_query && info->render_condition_enable)
+ IMMED_NVC0(push, NVC0_2D(COND_MODE), NV50_2D_COND_MODE_ALWAYS);
}
static void
nvc0_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
- boolean eng3d = FALSE;
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ bool eng3d = false;
if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
if (!(info->mask & PIPE_MASK_ZS))
return;
if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT ||
info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
- eng3d = TRUE;
+ eng3d = true;
if (info->filter != PIPE_TEX_FILTER_NEAREST)
- eng3d = TRUE;
+ eng3d = true;
} else {
if (!(info->mask & PIPE_MASK_RGBA))
return;
if (info->mask != PIPE_MASK_RGBA)
- eng3d = TRUE;
+ eng3d = true;
}
if (nv50_miptree(info->src.resource)->layout_3d) {
- eng3d = TRUE;
+ eng3d = true;
} else
if (info->src.box.depth != info->dst.box.depth) {
- eng3d = TRUE;
+ eng3d = true;
debug_printf("blit: cannot filter array or cube textures in z direction");
}
if (!eng3d && info->dst.format != info->src.format) {
if (!nv50_2d_dst_format_faithful(info->dst.format)) {
- eng3d = TRUE;
+ eng3d = true;
} else
if (!nv50_2d_src_format_faithful(info->src.format)) {
if (!util_format_is_luminance(info->src.format)) {
+ if (!nv50_2d_dst_format_ops_supported(info->dst.format))
+ eng3d = true;
+ else
if (util_format_is_intensity(info->src.format))
eng3d = info->src.format != PIPE_FORMAT_I8_UNORM;
else
- if (!nv50_2d_dst_format_ops_supported(info->dst.format))
- eng3d = TRUE;
+ if (util_format_is_alpha(info->src.format))
+ eng3d = info->src.format != PIPE_FORMAT_A8_UNORM;
else
eng3d = !nv50_2d_format_supported(info->src.format);
}
} else
if (util_format_is_luminance_alpha(info->src.format))
- eng3d = TRUE;
+ eng3d = true;
}
if (info->src.resource->nr_samples == 8 &&
info->dst.resource->nr_samples <= 1)
- eng3d = TRUE;
+ eng3d = true;
#if 0
/* FIXME: can't make this work with eng2d anymore, at least not on nv50 */
if (info->src.resource->nr_samples > 1 ||
info->dst.resource->nr_samples > 1)
- eng3d = TRUE;
+ eng3d = true;
#endif
/* FIXME: find correct src coordinates adjustments */
if ((info->src.box.width != info->dst.box.width &&
info->src.box.width != -info->dst.box.width) ||
(info->src.box.height != info->dst.box.height &&
info->src.box.height != -info->dst.box.height))
- eng3d = TRUE;
+ eng3d = true;
+
+ if (info->num_window_rectangles > 0 || info->window_rectangle_include)
+ eng3d = true;
+
+ if (nvc0->screen->num_occlusion_queries_active)
+ IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 0);
if (!eng3d)
nvc0_blit_eng2d(nvc0, info);
else
nvc0_blit_3d(nvc0, info);
+ if (nvc0->screen->num_occlusion_queries_active)
+ IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 1);
+
NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_blit_count, 1);
}
-boolean
+static void
+nvc0_flush_resource(struct pipe_context *ctx,
+ struct pipe_resource *resource)
+{
+}
+
+bool
nvc0_blitter_create(struct nvc0_screen *screen)
{
screen->blitter = CALLOC_STRUCT(nvc0_blitter);
if (!screen->blitter) {
NOUVEAU_ERR("failed to allocate blitter struct\n");
- return FALSE;
+ return false;
}
screen->blitter->screen = screen;
nvc0_blitter_make_vp(screen->blitter);
nvc0_blitter_make_sampler(screen->blitter);
- return TRUE;
+ return true;
}
void
}
}
+ pipe_mutex_destroy(blitter->mutex);
FREE(blitter);
}
-boolean
+bool
nvc0_blitctx_create(struct nvc0_context *nvc0)
{
nvc0->blit = CALLOC_STRUCT(nvc0_blitctx);
if (!nvc0->blit) {
NOUVEAU_ERR("failed to allocate blit context\n");
- return FALSE;
+ return false;
}
nvc0->blit->nvc0 = nvc0;
nvc0->blit->rast.pipe.half_pixel_center = 1;
- return TRUE;
+ return true;
}
void
nvc0_blitctx_destroy(struct nvc0_context *nvc0)
{
- if (nvc0->blit)
- FREE(nvc0->blit);
+ FREE(nvc0->blit);
}
void
pipe->resource_copy_region = nvc0_resource_copy_region;
pipe->blit = nvc0_blit;
+ pipe->flush_resource = nvc0_flush_resource;
pipe->clear_render_target = nvc0_clear_render_target;
pipe->clear_depth_stencil = nvc0_clear_depth_stencil;
+ pipe->clear_texture = nv50_clear_texture;
+ pipe->clear_buffer = nvc0_clear_buffer;
}