enum pipe_texture_target target;
struct {
struct pipe_framebuffer_state fb;
+ struct nvc0_window_rect_stateobj window_rect;
struct nvc0_rasterizer_stateobj *rast;
struct nvc0_program *vp;
struct nvc0_program *tcp;
templ.format = format;
templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
templ.u.tex.first_level = templ.u.tex.last_level = level;
- templ.swizzle_r = PIPE_SWIZZLE_RED;
- templ.swizzle_g = PIPE_SWIZZLE_GREEN;
- templ.swizzle_b = PIPE_SWIZZLE_BLUE;
- templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
+ templ.swizzle_r = PIPE_SWIZZLE_X;
+ templ.swizzle_g = PIPE_SWIZZLE_Y;
+ templ.swizzle_b = PIPE_SWIZZLE_Z;
+ templ.swizzle_a = PIPE_SWIZZLE_W;
if (layer == -1) {
templ.u.tex.first_layer = 0;
}
static void
-nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
+nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx,
+ const struct pipe_blit_info *info)
{
struct nvc0_context *nvc0 = ctx->nvc0;
struct nvc0_blitter *blitter = nvc0->screen->blitter;
ctx->saved.fp = nvc0->fragprog;
ctx->saved.min_samples = nvc0->min_samples;
+ ctx->saved.window_rect = nvc0->window_rect;
nvc0->rast = &ctx->rast;
nvc0->gmtyprog = NULL;
nvc0->fragprog = ctx->fp;
+ nvc0->window_rect.rects =
+ MIN2(info->num_window_rectangles, NVC0_MAX_WINDOW_RECTANGLES);
+ nvc0->window_rect.inclusive = info->window_rectangle_include;
+ if (nvc0->window_rect.rects)
+ memcpy(nvc0->window_rect.rect, info->window_rectangles,
+ sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects);
+
for (s = 0; s <= 4; ++s) {
ctx->saved.num_textures[s] = nvc0->num_textures[s];
ctx->saved.num_samplers[s] = nvc0->num_samplers[s];
nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES |
NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG |
- NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS;
+ NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS | NVC0_NEW_3D_WINDOW_RECTS;
}
static void
nvc0->fragprog = blit->saved.fp;
nvc0->min_samples = blit->saved.min_samples;
+ nvc0->window_rect = blit->saved.window_rect;
pipe_sampler_view_reference(&nvc0->textures[4][0], NULL);
pipe_sampler_view_reference(&nvc0->textures[4][1], NULL);
nvc0->dirty_3d = blit->saved.dirty_3d |
(NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SCISSOR | NVC0_NEW_3D_SAMPLE_MASK |
NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_ZSA | NVC0_NEW_3D_BLEND |
- NVC0_NEW_3D_VIEWPORT |
+ NVC0_NEW_3D_VIEWPORT | NVC0_NEW_3D_WINDOW_RECTS |
NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS |
NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG |
blit->render_condition_enable = info->render_condition_enable;
nvc0_blit_select_fp(blit, info);
- nvc0_blitctx_pre_blit(blit);
+ nvc0_blitctx_pre_blit(blit, info);
nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format,
info->src.box.height != -info->dst.box.height))
eng3d = true;
+ if (info->num_window_rectangles > 0 || info->window_rectangle_include)
+ eng3d = true;
+
if (nvc0->screen->num_occlusion_queries_active)
IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 0);