enum pipe_format fmt = ve->src_format;
so->element[i].pipe = elements[i];
- so->element[i].state = nvc0_format_table[fmt].vtx;
+ so->element[i].state = nvc0_vertex_format[fmt].vtx;
if (!so->element[i].state) {
switch (util_format_get_nr_components(fmt)) {
FREE(so);
return NULL;
}
- so->element[i].state = nvc0_format_table[fmt].vtx;
+ so->element[i].state = nvc0_vertex_format[fmt].vtx;
so->need_conversion = true;
pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
"Converting vertex element %d, no hw format %s",
nvc0_release_user_vbufs(struct nvc0_context *nvc0)
{
if (nvc0->vbo_user) {
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP);
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
nouveau_scratch_done(&nvc0->base);
}
}
address[b] = nouveau_scratch_data(&nvc0->base, vb->user_buffer,
base, size, &bo);
if (bo)
- BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
+ BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
}
address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].user_buffer,
base, size, &bo);
if (bo)
- BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
+ BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
PUSH_DATA (push, b);
if (!(refd & (1 << b))) {
refd |= 1 << b;
- BCTX_REFN(nvc0->bufctx_3d, VTX, res, RD);
+ BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD);
}
}
if (nvc0->vbo_user)
PUSH_DATAh(push, buf->address + limit);
PUSH_DATA (push, buf->address + limit);
- BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD);
+ BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD);
}
/* If there are more elements than buffers, we might not have unset
* fetching on the later elements.
uint8_t vbo_mode;
bool update_vertex;
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
assert(vertex);
if (unlikely(vertex->need_conversion) ||
unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
vbo_mode = 3;
+ } else if (nvc0->vbo_user & ~nvc0->constant_vbos) {
+ vbo_mode = nvc0->vbo_push_hint ? 1 : 0;
} else {
- vbo_mode = (nvc0->vbo_user && nvc0->vbo_push_hint) ? 1 : 0;
+ vbo_mode = 0;
}
const_vbos = vbo_mode ? 0 : nvc0->constant_vbos;
- update_vertex = (nvc0->dirty & NVC0_NEW_VERTEX) ||
+ update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) ||
(const_vbos != nvc0->state.constant_vbos) ||
(vbo_mode != nvc0->state.vbo_mode);
PUSH_DATA (push, buf->address + buf->base.width0 - 1);
PUSH_DATA (push, nvc0->idxbuf.index_size >> 1);
- BCTX_REFN(nvc0->bufctx_3d, IDX, buf, RD);
+ BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD);
}
#define NVC0_PRIM_GL_CASE(n) \
struct nv04_resource *buf_count = nv04_resource(info->indirect_params);
unsigned size, macro, count = info->indirect_count, drawid = info->drawid;
uint32_t offset = buf->offset + info->indirect_offset;
+ struct nvc0_screen *screen = nvc0->screen;
PUSH_SPACE(push, 7);
/* Queue things up to let the macros write params to the driver constbuf */
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
- PUSH_DATA (push, 512);
- PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
- PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
+ PUSH_DATA (push, NVC0_CB_AUX_SIZE);
+ PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
+ PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
+ BEGIN_NVC0(push, NVC0_3D(CB_POS), 1);
+ PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
if (info->indexed) {
assert(nvc0->idxbuf.buffer);
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nvc0_screen *screen = nvc0->screen;
int s;
/* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
* if index count is larger and we expect repeated vertices, suggest upload.
*/
nvc0->vbo_push_hint =
- info->indexed && (nvc0->vb_elt_limit >= (info->count * 2));
+ !info->indirect && info->indexed &&
+ (nvc0->vb_elt_limit >= (info->count * 2));
/* Check whether we want to switch vertex-submission mode. */
- if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_ARRAYS | NVC0_NEW_VERTEX))) {
+ if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) {
if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode)
if (nvc0->state.vbo_mode != 3)
- nvc0->dirty |= NVC0_NEW_ARRAYS;
+ nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
- if (!(nvc0->dirty & NVC0_NEW_ARRAYS) && nvc0->state.vbo_mode == 0) {
+ if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) {
if (nvc0->vertex->shared_slots)
nvc0_update_user_vbufs_shared(nvc0);
else
IMMED_NVC0(push, NVC0_3D(PATCH_VERTICES), nvc0->state.patch_vertices);
}
- /* 8 as minimum to avoid immediate double validation of new buffers */
- nvc0_state_validate(nvc0, ~0, 8);
+ nvc0_state_validate_3d(nvc0, ~0);
- if (nvc0->vertprog->vp.need_draw_parameters) {
+ if (nvc0->vertprog->vp.need_draw_parameters && !info->indirect) {
PUSH_SPACE(push, 9);
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
- PUSH_DATA (push, 512);
- PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
- PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
- if (!info->indirect) {
- BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 3);
- PUSH_DATA (push, 256 + 128);
- PUSH_DATA (push, info->index_bias);
- PUSH_DATA (push, info->start_instance);
- PUSH_DATA (push, info->drawid);
- }
+ PUSH_DATA (push, NVC0_CB_AUX_SIZE);
+ PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
+ PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
+ BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 3);
+ PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
+ PUSH_DATA (push, info->index_bias);
+ PUSH_DATA (push, info->start_instance);
+ PUSH_DATA (push, info->drawid);
+ }
+
+ if (nvc0->screen->base.class_3d < NVE4_3D_CLASS &&
+ nvc0->seamless_cube_map != nvc0->state.seamless_cube_map) {
+ nvc0->state.seamless_cube_map = nvc0->seamless_cube_map;
+ PUSH_SPACE(push, 1);
+ IMMED_NVC0(push, NVC0_3D(TEX_MISC),
+ nvc0->seamless_cube_map ? NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
}
push->kick_notify = nvc0_draw_vbo_kick_notify;