NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
- /*
- NVC0_PRIM_GL_CASE(PATCHES); */
+ NVC0_PRIM_GL_CASE(PATCHES);
default:
return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
}