BEGIN_NVC0(nvc0->base.pushbuf, NVE4_CP(TSC_FLUSH), 1);
PUSH_DATA (nvc0->base.pushbuf, 0);
}
+
+ /* Invalidate all 3D samplers because they are aliased. */
+ for (int s = 0; s < 5; s++)
+ nvc0->samplers_dirty[s] = ~0;
+ nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
}
+
/* (Code duplicated at bottom for various non-convincing reasons.
* E.g. we might want to use the COMPUTE subchannel to upload TIC/TSC
* entries to avoid a subchannel switch.
}
nvc0->state.num_textures[s] = nvc0->num_textures[s];
+
+ /* Invalidate all 3D textures because they are aliased. */
+ for (int s = 0; s < 5; s++) {
+ for (int i = 0; i < nvc0->num_textures[s]; i++)
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
+ nvc0->textures_dirty[s] = ~0;
+ }
+ nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
}