static void nv04_state_emit_framebuffer(struct nv04_context* nv04)
{
struct pipe_framebuffer_state* fb = nv04->framebuffer;
- struct pipe_surface *rt, *zeta;
+ struct nv04_surface *rt, *zeta;
uint32_t rt_format, w, h;
int colour_format = 0, zeta_format = 0;
+ struct nv04_miptree *nv04mt = 0;
w = fb->cbufs[0]->width;
h = fb->cbufs[0]->height;
colour_format = fb->cbufs[0]->format;
- rt = fb->cbufs[0];
+ rt = (struct nv04_surface *)fb->cbufs[0];
if (fb->zsbuf) {
if (colour_format) {
}
zeta_format = fb->zsbuf->format;
- zeta = fb->zsbuf;
+ zeta = (struct nv04_surface *)fb->zsbuf;
}
switch (colour_format) {
BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_FORMAT, 1);
OUT_RING(rt_format);
-
+
+ nv04mt = (struct nv04_miptree *)rt->base.texture;
/* FIXME pitches have to be aligned ! */
BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
- OUT_RING(rt->stride|(zeta->stride<<16));
- OUT_RELOCl(rt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RING(rt->pitch|(zeta->pitch<<16));
+ OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
if (fb->zsbuf) {
+ nv04mt = (struct nv04_miptree *)zeta->base.texture;
BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
- OUT_RELOCl(zeta->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
}
}
*/
/* Render target */
+ unsigned rt_pitch = ((struct nv04_surface *)nv04->rt)->pitch;
+ unsigned zeta_pitch = ((struct nv04_surface *)nv04->zeta)->pitch;
+
BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
- OUT_RING(nv04->rt->stride|(nv04->zeta->stride<<16));
+ OUT_RING(rt_pitch|(zeta_pitch<<16));
OUT_RELOCl(nv04->rt, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
if (nv04->zeta) {
BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);