struct pipe_viewport_state *viewport;
struct pipe_scissor_state *scissor;
struct pipe_framebuffer_state *framebuffer;
- struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+
+ //struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+ float *constbuf[PIPE_SHADER_TYPES][32][4];
+
struct vertex_info vertex_info;
struct {