#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
+#include "util/u_math.h"
#include "nv10_context.h"
#include "nv10_screen.h"
{
struct pipe_texture *pt = &nv10mt->base;
boolean swizzled = FALSE;
- uint width = pt->width[0], height = pt->height[0];
+ uint width = pt->width0, height = pt->height0;
uint offset = 0;
int nr_faces, l, f;
}
for (l = 0; l <= pt->last_level; l++) {
- pt->width[l] = width;
- pt->height[l] = height;
+
pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
nv10mt->level[l].image_offset =
CALLOC(nr_faces, sizeof(unsigned));
- width = MAX2(1, width >> 1);
- height = MAX2(1, height >> 1);
+ width = u_minify(width, 1);
+ height = u_minify(height, 1);
}
for (f = 0; f < nr_faces; f++) {
for (l = 0; l <= pt->last_level; l++) {
nv10mt->level[l].image_offset[f] = offset;
- offset += nv10mt->level[l].pitch * pt->height[l];
+ offset += nv10mt->level[l].pitch * u_minify(pt->height0, l);
}
}
nv10mt->total_size = offset;
}
+static struct pipe_texture *
+nv10_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
+ const unsigned *stride, struct pipe_buffer *pb)
+{
+ struct nv10_miptree *mt;
+
+ /* Only supports 2D, non-mipmapped textures for the moment */
+ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
+ pt->depth0 != 1)
+ return NULL;
+
+ mt = CALLOC_STRUCT(nv10_miptree);
+ if (!mt)
+ return NULL;
+
+ mt->base = *pt;
+ pipe_reference_init(&mt->base.reference, 1);
+ mt->base.screen = pscreen;
+ mt->level[0].pitch = stride[0];
+ mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
+
+ pipe_buffer_reference(&mt->buffer, pb);
+ return &mt->base;
+}
+
static struct pipe_texture *
nv10_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt)
{
- struct pipe_winsys *ws = screen->winsys;
struct nv10_miptree *mt;
mt = MALLOC(sizeof(struct nv10_miptree));
if (!mt)
return NULL;
mt->base = *pt;
- mt->base.refcount = 1;
+ pipe_reference_init(&mt->base.reference, 1);
mt->base.screen = screen;
nv10_miptree_layout(mt);
- mt->buffer = ws->_buffer_create(ws, 256, PIPE_BUFFER_USAGE_PIXEL,
+ mt->buffer = screen->buffer_create(screen, 256, PIPE_BUFFER_USAGE_PIXEL,
mt->total_size);
if (!mt->buffer) {
FREE(mt);
}
static void
-nv10_miptree_release(struct pipe_screen *screen, struct pipe_texture **pt)
+nv10_miptree_destroy(struct pipe_texture *pt)
{
- struct pipe_texture *mt = *pt;
-
- *pt = NULL;
- if (--mt->refcount <= 0) {
- struct nv10_miptree *nv10mt = (struct nv10_miptree *)mt;
- int l;
-
- pipe_buffer_reference(screen, &nv10mt->buffer, NULL);
- for (l = 0; l <= mt->last_level; l++) {
- if (nv10mt->level[l].image_offset)
- FREE(nv10mt->level[l].image_offset);
- }
- FREE(nv10mt);
- }
+ struct nv10_miptree *nv10mt = (struct nv10_miptree *)pt;
+ int l;
+
+ pipe_buffer_reference(&nv10mt->buffer, NULL);
+ for (l = 0; l <= pt->last_level; l++) {
+ if (nv10mt->level[l].image_offset)
+ FREE(nv10mt->level[l].image_offset);
+ }
+ FREE(nv10mt);
}
static void
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
{
- struct pipe_winsys *ws = screen->winsys;
struct nv10_miptree *nv10mt = (struct nv10_miptree *)pt;
- struct pipe_surface *ps;
+ struct nv04_surface *ns;
- ps = CALLOC_STRUCT(pipe_surface);
- if (!ps)
+ ns = CALLOC_STRUCT(nv04_surface);
+ if (!ns)
return NULL;
- pipe_texture_reference(&ps->texture, pt);
- pipe_buffer_reference(screen, &ps->buffer, nv10mt->buffer);
- ps->format = pt->format;
- ps->width = pt->width[level];
- ps->height = pt->height[level];
- ps->block = pt->block;
- ps->nblocksx = pt->nblocksx[level];
- ps->nblocksy = pt->nblocksy[level];
- ps->stride = nv10mt->level[level].pitch;
- ps->refcount = 1;
+ pipe_texture_reference(&ns->base.texture, pt);
+ ns->base.format = pt->format;
+ ns->base.width = u_minify(pt->width0, level);
+ ns->base.height = u_minify(pt->height0, level);
+ ns->base.usage = flags;
+ pipe_reference_init(&ns->base.reference, 1);
+ ns->base.face = face;
+ ns->base.level = level;
+ ns->base.zslice = zslice;
+ ns->pitch = nv10mt->level[level].pitch;
if (pt->target == PIPE_TEXTURE_CUBE) {
- ps->offset = nv10mt->level[level].image_offset[face];
+ ns->base.offset = nv10mt->level[level].image_offset[face];
} else {
- ps->offset = nv10mt->level[level].image_offset[0];
+ ns->base.offset = nv10mt->level[level].image_offset[0];
}
- return ps;
+ return &ns->base;
}
static void
-nv10_miptree_surface_release(struct pipe_screen *screen,
- struct pipe_surface **surface)
+nv10_miptree_surface_destroy(struct pipe_surface *surface)
{
}
void nv10_screen_init_miptree_functions(struct pipe_screen *pscreen)
{
pscreen->texture_create = nv10_miptree_create;
- pscreen->texture_release = nv10_miptree_release;
+ pscreen->texture_blanket = nv10_miptree_blanket;
+ pscreen->texture_destroy = nv10_miptree_destroy;
pscreen->get_tex_surface = nv10_miptree_surface_get;
- pscreen->tex_surface_release = nv10_miptree_surface_release;
+ pscreen->tex_surface_destroy = nv10_miptree_surface_destroy;
}