*/
-#include "pipe/p_debug.h"
+#include "util/u_debug.h"
#include "pipe/p_inlines.h"
-#include "pipe/internal/p_winsys_screen.h"
#include "nv10_context.h"
#include "nv10_state.h"
{
struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
struct nv10_context *nv10 = nv10_render->nv10;
- struct pipe_winsys *winsys = nv10->pipe.winsys;
+ struct pipe_screen *screen = nv10->pipe.screen;
size_t size = (size_t)vertex_size * (size_t)nr_vertices;
assert(!nv10_render->buffer);
- nv10_render->buffer = winsys->buffer_create(winsys, 64, PIPE_BUFFER_USAGE_VERTEX, size);
+ nv10_render->buffer = screen->buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX, size);
nv10->dirty |= NV10_NEW_VTXARRAYS;
{
struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
struct nv10_context *nv10 = nv10_render->nv10;
- struct pipe_winsys *winsys = nv10->pipe.winsys;
+ struct pipe_screen *pscreen = nv10->pipe.screen;
- return winsys->buffer_map(winsys,
- nv10_render->buffer,
- PIPE_BUFFER_USAGE_CPU_WRITE);
+ return pipe_buffer_map(pscreen, nv10_render->buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
}
static void
{
struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
struct nv10_context *nv10 = nv10_render->nv10;
- struct pipe_winsys *winsys = nv10->pipe.winsys;
+ struct pipe_screen *pscreen = nv10->pipe.screen;
assert(!nv10_render->buffer);
- winsys->buffer_unmap(winsys, nv10_render->buffer);
+ pipe_buffer_unmap(pscreen, nv10_render->buffer);
}
static boolean
nv10_vbuf_render_release_vertices( struct vbuf_render *render )
{
struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
- struct nv10_context *nv10 = nv10_render->nv10;
- struct pipe_screen *pscreen = &nv10->screen->pipe;
assert(nv10_render->buffer);
- pipe_buffer_reference(pscreen, &nv10_render->buffer, NULL);
+ pipe_buffer_reference(&nv10_render->buffer, NULL);
}