#include "pipe/p_debug.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
+#include "pipe/internal/p_winsys_screen.h"
#include "nv10_context.h"
#include "nv10_state.h"
}
-static void
+static boolean
nv10_vbuf_render_set_primitive( struct vbuf_render *render,
unsigned prim )
{
struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
- nv10_render->hwprim = prim + 1;
+ unsigned hwp = nvgl_primitive(prim);
+ if (hwp == 0)
+ return FALSE;
+
+ nv10_render->hwprim = hwp;
+ return TRUE;
}