*/
-#include "draw/draw_vbuf.h"
#include "pipe/p_debug.h"
-#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
+#include "pipe/internal/p_winsys_screen.h"
#include "nv10_context.h"
#include "nv10_state.h"
+#include "draw/draw_vbuf.h"
/**
* Primitive renderer for nv10.
}
-static void
+static boolean
nv10_vbuf_render_set_primitive( struct vbuf_render *render,
unsigned prim )
{
struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
- nv10_render->hwprim = prim + 1;
+ unsigned hwp = nvgl_primitive(prim);
+ if (hwp == 0)
+ return FALSE;
+
+ nv10_render->hwprim = hwp;
+ return TRUE;
}
struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
struct nv10_context *nv10 = nv10_render->nv10;
struct pipe_winsys *winsys = nv10->pipe.winsys;
+ struct pipe_screen *pscreen = &nv10->screen->pipe;
assert(nv10_render->buffer);
winsys->buffer_unmap(winsys, nv10_render->buffer);
- pipe_buffer_reference(winsys, &nv10_render->buffer, NULL);
+ pipe_buffer_reference(pscreen, &nv10_render->buffer, NULL);
}