#include "draw/draw_context.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
hw->depth.test_enable = cso->depth.enabled ? 1 : 0;
hw->stencil.enable = cso->stencil[0].enabled ? 1 : 0;
- hw->stencil.wmask = cso->stencil[0].write_mask;
+ hw->stencil.wmask = cso->stencil[0].writemask;
hw->stencil.func = nvgl_comparison_op(cso->stencil[0].func);
hw->stencil.ref = cso->stencil[0].ref_value;
- hw->stencil.vmask = cso->stencil[0].value_mask;
+ hw->stencil.vmask = cso->stencil[0].valuemask;
hw->stencil.fail = nvgl_stencil_op(cso->stencil[0].fail_op);
hw->stencil.zfail = nvgl_stencil_op(cso->stencil[0].zfail_op);
hw->stencil.zpass = nvgl_stencil_op(cso->stencil[0].zpass_op);
hw->alpha.enabled = cso->alpha.enabled ? 1 : 0;
hw->alpha.func = nvgl_comparison_op(cso->alpha.func);
- hw->alpha.ref = float_to_ubyte(cso->alpha.ref);
+ hw->alpha.ref = float_to_ubyte(cso->alpha.ref_value);
return (void *)hw;
}
if (buf) {
void *mapped;
- if (buf->size && (mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
+ if (buf->buffer && buf->buffer->size &&
+ (mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
{
- memcpy(nv10->constbuf[shader], mapped, buf->size);
+ memcpy(nv10->constbuf[shader], mapped, buf->buffer->size);
nv10->constbuf_nr[shader] =
- buf->size / (4 * sizeof(float));
+ buf->buffer->size / (4 * sizeof(float));
ws->buffer_unmap(ws, buf->buffer);
}
}