#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
+#include "pipe/p_inlines.h"
#include "tgsi/tgsi_parse.h"
hw->depth.test_enable = cso->depth.enabled ? 1 : 0;
hw->stencil.enable = cso->stencil[0].enabled ? 1 : 0;
- hw->stencil.wmask = cso->stencil[0].write_mask;
+ hw->stencil.wmask = cso->stencil[0].writemask;
hw->stencil.func = nvgl_comparison_op(cso->stencil[0].func);
hw->stencil.ref = cso->stencil[0].ref_value;
- hw->stencil.vmask = cso->stencil[0].value_mask;
+ hw->stencil.vmask = cso->stencil[0].valuemask;
hw->stencil.fail = nvgl_stencil_op(cso->stencil[0].fail_op);
hw->stencil.zfail = nvgl_stencil_op(cso->stencil[0].zfail_op);
hw->stencil.zpass = nvgl_stencil_op(cso->stencil[0].zpass_op);
hw->alpha.enabled = cso->alpha.enabled ? 1 : 0;
hw->alpha.func = nvgl_comparison_op(cso->alpha.func);
- hw->alpha.ref = float_to_ubyte(cso->alpha.ref);
+ hw->alpha.ref = float_to_ubyte(cso->alpha.ref_value);
return (void *)hw;
}
static void
nv10_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- const struct pipe_constant_buffer *buf )
+ struct pipe_buffer *buf )
{
struct nv10_context *nv10 = nv10_context(pipe);
- struct pipe_winsys *ws = pipe->winsys;
+ struct pipe_screen *pscreen = pipe->screen;
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
if (buf) {
void *mapped;
- if (buf->size && (mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
+ if (buf->size &&
+ (mapped = pipe_buffer_map(pscreen, buf, PIPE_BUFFER_USAGE_CPU_READ)))
{
memcpy(nv10->constbuf[shader], mapped, buf->size);
nv10->constbuf_nr[shader] =
buf->size / (4 * sizeof(float));
- ws->buffer_unmap(ws, buf->buffer);
+ pipe_buffer_unmap(pscreen, buf);
}
}
}
nv10->pipe.delete_blend_state = nv10_blend_state_delete;
nv10->pipe.create_sampler_state = nv10_sampler_state_create;
- nv10->pipe.bind_sampler_states = nv10_sampler_state_bind;
+ nv10->pipe.bind_fragment_sampler_states = nv10_sampler_state_bind;
nv10->pipe.delete_sampler_state = nv10_sampler_state_delete;
- nv10->pipe.set_sampler_textures = nv10_set_sampler_texture;
+ nv10->pipe.set_fragment_sampler_textures = nv10_set_sampler_texture;
nv10->pipe.create_rasterizer_state = nv10_rasterizer_state_create;
nv10->pipe.bind_rasterizer_state = nv10_rasterizer_state_bind;