#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
+#include "nouveau/nouveau_context.h"
#define NOUVEAU_PUSH_CONTEXT(ctx) \
struct nv20_screen *ctx = nv20->screen
extern void nv20_screen_init_miptree_functions(struct pipe_screen *pscreen);
/* nv20_clear.c */
-extern void nv20_clear(struct pipe_context *pipe, struct pipe_surface *ps,
- unsigned clearValue);
+extern void nv20_clear(struct pipe_context *pipe, unsigned buffers,
+ const float *rgba, double depth, unsigned stencil);
/* nv20_draw.c */
extern struct draw_stage *nv20_draw_render_stage(struct nv20_context *nv20);