Merge commit 'origin/gallium-draw-retval'
[mesa.git] / src / gallium / drivers / nv20 / nv20_miptree.c
index 554e28e47ddff7b09b076fdc9af6d1a3d6123f30..8f7538e7f576af2528ee1383c6f800f5ccab8bdd 100644 (file)
@@ -1,16 +1,18 @@
 #include "pipe/p_state.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_inlines.h"
+#include "util/u_format.h"
 #include "util/u_math.h"
 
 #include "nv20_context.h"
 #include "nv20_screen.h"
+#include "../nv04/nv04_surface_2d.h"
 
 static void
 nv20_miptree_layout(struct nv20_miptree *nv20mt)
 {
        struct pipe_texture *pt = &nv20mt->base;
-       uint width = pt->width0, height = pt->height0;
+       uint width = pt->width0;
        uint offset = 0;
        int nr_faces, l, f;
        uint wide_pitch = pt->tex_usage & (PIPE_TEXTURE_USAGE_SAMPLER |
@@ -26,19 +28,15 @@ nv20_miptree_layout(struct nv20_miptree *nv20mt)
        }
        
        for (l = 0; l <= pt->last_level; l++) {
-               pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
-               pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
-
                if (wide_pitch && (pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR))
-                       nv20mt->level[l].pitch = align(pt->width0 * pt->block.size, 64);
+                       nv20mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64);
                else
-                       nv20mt->level[l].pitch = u_minify(pt->width0, l) * pt->block.size;
+                       nv20mt->level[l].pitch = util_format_get_stride(pt->format, width);
 
                nv20mt->level[l].image_offset =
                        CALLOC(nr_faces, sizeof(unsigned));
 
                width  = u_minify(width, 1);
-               height = u_minify(height, 1);
        }
 
        for (f = 0; f < nr_faces; f++) {
@@ -81,6 +79,7 @@ nv20_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
        mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
 
        pipe_buffer_reference(&mt->buffer, pb);
+       mt->bo = nouveau_bo(mt->buffer);
        return &mt->base;
 }
 
@@ -129,6 +128,12 @@ nv20_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt)
        if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
                buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
 
+       /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear.
+        * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy.
+        * This also happens for small mipmaps of large textures. */
+       if (pt->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64)
+               mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+
        nv20_miptree_layout(mt);
 
        mt->buffer = screen->buffer_create(screen, 256, buf_usage, mt->total_size);
@@ -136,6 +141,7 @@ nv20_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt)
                FREE(mt);
                return NULL;
        }
+       mt->bo = nouveau_bo(mt->buffer);
        
        return &mt->base;
 }
@@ -184,12 +190,27 @@ nv20_miptree_surface_get(struct pipe_screen *screen, struct pipe_texture *pt,
                ns->base.offset = nv20mt->level[level].image_offset[0];
        }
 
+       /* create a linear temporary that we can render into if necessary.
+        * Note that ns->pitch is always a multiple of 64 for linear surfaces and swizzled surfaces are POT, so
+        * ns->pitch & 63 is equivalent to (ns->pitch < 64 && swizzled)*/
+       if((ns->pitch & 63) && (ns->base.usage & (PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER)) == PIPE_BUFFER_USAGE_GPU_WRITE)
+               return &nv04_surface_wrap_for_render(screen, ((struct nv20_screen*)screen)->eng2d, ns)->base;
+
        return &ns->base;
 }
 
 static void
 nv20_miptree_surface_destroy(struct pipe_surface *ps)
 {
+       struct nv04_surface* ns = (struct nv04_surface*)ps;
+       if(ns->backing)
+       {
+               struct nv20_screen* screen = (struct nv20_screen*)ps->texture->screen;
+               if(ns->backing->base.usage & PIPE_BUFFER_USAGE_GPU_WRITE)
+                       screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
+               nv20_miptree_surface_destroy(&ns->backing->base);
+       }
+       
        pipe_texture_reference(&ps->texture, NULL);
        FREE(ps);
 }