cb = MALLOC(sizeof(struct nv20_blend_state));
- cb->b_enable = cso->blend_enable ? 1 : 0;
- cb->b_srcfunc = ((nvgl_blend_func(cso->alpha_src_factor)<<16) |
- (nvgl_blend_func(cso->rgb_src_factor)));
- cb->b_dstfunc = ((nvgl_blend_func(cso->alpha_dst_factor)<<16) |
- (nvgl_blend_func(cso->rgb_dst_factor)));
+ cb->b_enable = cso->rt[0].blend_enable ? 1 : 0;
+ cb->b_srcfunc = ((nvgl_blend_func(cso->rt[0].alpha_src_factor)<<16) |
+ (nvgl_blend_func(cso->rt[0].rgb_src_factor)));
+ cb->b_dstfunc = ((nvgl_blend_func(cso->rt[0].alpha_dst_factor)<<16) |
+ (nvgl_blend_func(cso->rt[0].rgb_dst_factor)));
- cb->c_mask = (((cso->colormask & PIPE_MASK_A) ? (0x01<<24) : 0) |
- ((cso->colormask & PIPE_MASK_R) ? (0x01<<16) : 0) |
- ((cso->colormask & PIPE_MASK_G) ? (0x01<< 8) : 0) |
- ((cso->colormask & PIPE_MASK_B) ? (0x01<< 0) : 0));
+ cb->c_mask = (((cso->rt[0].colormask & PIPE_MASK_A) ? (0x01<<24) : 0) |
+ ((cso->rt[0].colormask & PIPE_MASK_R) ? (0x01<<16) : 0) |
+ ((cso->rt[0].colormask & PIPE_MASK_G) ? (0x01<< 8) : 0) |
+ ((cso->rt[0].colormask & PIPE_MASK_B) ? (0x01<< 0) : 0));
cb->d_enable = cso->dither ? 1 : 0;
static void
nv20_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- const struct pipe_constant_buffer *buf )
+ struct pipe_buffer *buf )
{
struct nv20_context *nv20 = nv20_context(pipe);
struct pipe_screen *pscreen = pipe->screen;
if (buf) {
void *mapped;
- if (buf->buffer && buf->buffer->size &&
- (mapped = pipe_buffer_map(pscreen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
+ if (buf->size &&
+ (mapped = pipe_buffer_map(pscreen, buf, PIPE_BUFFER_USAGE_CPU_READ)))
{
- memcpy(nv20->constbuf[shader], mapped, buf->buffer->size);
+ memcpy(nv20->constbuf[shader], mapped, buf->size);
nv20->constbuf_nr[shader] =
- buf->buffer->size / (4 * sizeof(float));
- pipe_buffer_unmap(pscreen, buf->buffer);
+ buf->size / (4 * sizeof(float));
+ pipe_buffer_unmap(pscreen, buf);
}
}
}
nv20->pipe.delete_blend_state = nv20_blend_state_delete;
nv20->pipe.create_sampler_state = nv20_sampler_state_create;
- nv20->pipe.bind_sampler_states = nv20_sampler_state_bind;
+ nv20->pipe.bind_fragment_sampler_states = nv20_sampler_state_bind;
nv20->pipe.delete_sampler_state = nv20_sampler_state_delete;
- nv20->pipe.set_sampler_textures = nv20_set_sampler_texture;
+ nv20->pipe.set_fragment_sampler_textures = nv20_set_sampler_texture;
nv20->pipe.create_rasterizer_state = nv20_rasterizer_state_create;
nv20->pipe.bind_rasterizer_state = nv20_rasterizer_state_bind;