if (buf) {
void *mapped;
if (buf->buffer && buf->buffer->size &&
- (mapped = ws->_buffer_map(ws, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
+ (mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
{
memcpy(nv20->constbuf[shader], mapped, buf->buffer->size);
nv20->constbuf_nr[shader] =
buf->buffer->size / (4 * sizeof(float));
- ws->_buffer_unmap(ws, buf->buffer);
+ ws->buffer_unmap(ws, buf->buffer);
}
}
}