#include "draw/draw_context.h"
#include "pipe/p_defines.h"
-#include "pipe/internal/p_winsys_screen.h"
#include "nv30_context.h"
#include "nv30_screen.h"
struct pipe_fence_handle **fence)
{
struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_screen *screen = nv30->screen;
+ struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *rankine = screen->rankine;
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
- BEGIN_RING(rankine, 0x1fd8, 1);
- OUT_RING (2);
- BEGIN_RING(rankine, 0x1fd8, 1);
- OUT_RING (1);
+ BEGIN_RING(chan, rankine, 0x1fd8, 1);
+ OUT_RING (chan, 2);
+ BEGIN_RING(chan, rankine, 0x1fd8, 1);
+ OUT_RING (chan, 1);
}
- FIRE_RING(fence);
+ FIRE_RING(chan);
+ if (fence)
+ *fence = NULL;
}
static void
nv30_destroy(struct pipe_context *pipe)
{
struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned i;
+
+ for (i = 0; i < NV30_STATE_MAX; i++) {
+ if (nv30->state.hw[i])
+ so_ref(NULL, &nv30->state.hw[i]);
+ }
if (nv30->draw)
draw_destroy(nv30->draw);
}
struct pipe_context *
-nv30_create(struct pipe_screen *pscreen, unsigned pctx_id)
+nv30_create(struct pipe_screen *pscreen, void *priv)
{
struct nv30_screen *screen = nv30_screen(pscreen);
struct pipe_winsys *ws = pscreen->winsys;
if (!nv30)
return NULL;
nv30->screen = screen;
- nv30->pctx_id = pctx_id;
nv30->nvws = nvws;
nv30->pipe.winsys = ws;
nv30->pipe.screen = pscreen;
+ nv30->pipe.priv = priv;
nv30->pipe.destroy = nv30_destroy;
nv30->pipe.draw_arrays = nv30_draw_arrays;
nv30->pipe.draw_elements = nv30_draw_elements;