svga: adapt to stencil ref changes
[mesa.git] / src / gallium / drivers / nv30 / nv30_context.c
index 38b39159f1950a964882b1c7a78a069a4ccef739..8bfd7b2c9095bf9c8dfcee533c164007da9ecdb3 100644 (file)
@@ -1,6 +1,6 @@
 #include "draw/draw_context.h"
 #include "pipe/p_defines.h"
-#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_simple_screen.h"
 
 #include "nv30_context.h"
 #include "nv30_screen.h"
@@ -10,15 +10,20 @@ nv30_flush(struct pipe_context *pipe, unsigned flags,
           struct pipe_fence_handle **fence)
 {
        struct nv30_context *nv30 = nv30_context(pipe);
+       struct nv30_screen *screen = nv30->screen;
+       struct nouveau_channel *chan = screen->base.channel;
+       struct nouveau_grobj *rankine = screen->rankine;
 
        if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
-               BEGIN_RING(rankine, 0x1fd8, 1);
-               OUT_RING  (2);
-               BEGIN_RING(rankine, 0x1fd8, 1);
-               OUT_RING  (1);
+               BEGIN_RING(chan, rankine, 0x1fd8, 1);
+               OUT_RING  (chan, 2);
+               BEGIN_RING(chan, rankine, 0x1fd8, 1);
+               OUT_RING  (chan, 1);
        }
 
-       FIRE_RING(fence);
+       FIRE_RING(chan);
+       if (fence)
+               *fence = NULL;
 }
 
 static void
@@ -38,7 +43,7 @@ nv30_destroy(struct pipe_context *pipe)
 }
 
 struct pipe_context *
-nv30_create(struct pipe_screen *pscreen, unsigned pctx_id)
+nv30_create(struct pipe_screen *pscreen, void *priv)
 {
        struct nv30_screen *screen = nv30_screen(pscreen);
        struct pipe_winsys *ws = pscreen->winsys;
@@ -49,12 +54,12 @@ nv30_create(struct pipe_screen *pscreen, unsigned pctx_id)
        if (!nv30)
                return NULL;
        nv30->screen = screen;
-       nv30->pctx_id = pctx_id;
 
        nv30->nvws = nvws;
 
        nv30->pipe.winsys = ws;
        nv30->pipe.screen = pscreen;
+       nv30->pipe.priv = priv;
        nv30->pipe.destroy = nv30_destroy;
        nv30->pipe.draw_arrays = nv30_draw_arrays;
        nv30->pipe.draw_elements = nv30_draw_elements;