#ifndef __NV30_CONTEXT_H__
#define __NV30_CONTEXT_H__
+#include <stdio.h>
+
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "util/u_inlines.h"
#include "draw/draw_vertex.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
-
-#define NOUVEAU_PUSH_CONTEXT(ctx) \
- struct nv30_context *ctx = nv30
-#include "nouveau/nouveau_push.h"
+#include "nouveau/nouveau_context.h"
+#include "nouveau/nouveau_stateobj.h"
#include "nv30_state.h"
#define NOUVEAU_MSG(fmt, args...) \
fprintf(stderr, "nouveau: "fmt, ##args);
-#define NV30_NEW_VERTPROG (1 << 1)
-#define NV30_NEW_FRAGPROG (1 << 2)
-#define NV30_NEW_ARRAYS (1 << 3)
-
-struct nv30_context {
- struct pipe_context pipe;
- struct nouveau_winsys *nvws;
+enum nv30_state_index {
+ NV30_STATE_FB = 0,
+ NV30_STATE_VIEWPORT = 1,
+ NV30_STATE_BLEND = 2,
+ NV30_STATE_RAST = 3,
+ NV30_STATE_ZSA = 4,
+ NV30_STATE_BCOL = 5,
+ NV30_STATE_CLIP = 6,
+ NV30_STATE_SCISSOR = 7,
+ NV30_STATE_STIPPLE = 8,
+ NV30_STATE_FRAGPROG = 9,
+ NV30_STATE_VERTPROG = 10,
+ NV30_STATE_FRAGTEX0 = 11,
+ NV30_STATE_FRAGTEX1 = 12,
+ NV30_STATE_FRAGTEX2 = 13,
+ NV30_STATE_FRAGTEX3 = 14,
+ NV30_STATE_FRAGTEX4 = 15,
+ NV30_STATE_FRAGTEX5 = 16,
+ NV30_STATE_FRAGTEX6 = 17,
+ NV30_STATE_FRAGTEX7 = 18,
+ NV30_STATE_FRAGTEX8 = 19,
+ NV30_STATE_FRAGTEX9 = 20,
+ NV30_STATE_FRAGTEX10 = 21,
+ NV30_STATE_FRAGTEX11 = 22,
+ NV30_STATE_FRAGTEX12 = 23,
+ NV30_STATE_FRAGTEX13 = 24,
+ NV30_STATE_FRAGTEX14 = 25,
+ NV30_STATE_FRAGTEX15 = 26,
+ NV30_STATE_VERTTEX0 = 27,
+ NV30_STATE_VERTTEX1 = 28,
+ NV30_STATE_VERTTEX2 = 29,
+ NV30_STATE_VERTTEX3 = 30,
+ NV30_STATE_VTXBUF = 31,
+ NV30_STATE_VTXFMT = 32,
+ NV30_STATE_VTXATTR = 33,
+ NV30_STATE_SR = 34,
+ NV30_STATE_MAX = 35
+};
- struct draw_context *draw;
+#include "nv30_screen.h"
+
+#define NV30_NEW_BLEND (1 << 0)
+#define NV30_NEW_RAST (1 << 1)
+#define NV30_NEW_ZSA (1 << 2)
+#define NV30_NEW_SAMPLER (1 << 3)
+#define NV30_NEW_FB (1 << 4)
+#define NV30_NEW_STIPPLE (1 << 5)
+#define NV30_NEW_SCISSOR (1 << 6)
+#define NV30_NEW_VIEWPORT (1 << 7)
+#define NV30_NEW_BCOL (1 << 8)
+#define NV30_NEW_VERTPROG (1 << 9)
+#define NV30_NEW_FRAGPROG (1 << 10)
+#define NV30_NEW_ARRAYS (1 << 11)
+#define NV30_NEW_UCP (1 << 12)
+#define NV30_NEW_SR (1 << 13)
+
+struct nv30_rasterizer_state {
+ struct pipe_rasterizer_state pipe;
+ struct nouveau_stateobj *so;
+};
- int chipset;
- struct nouveau_grobj *rankine;
- struct nouveau_notifier *sync;
+struct nv30_zsa_state {
+ struct pipe_depth_stencil_alpha_state pipe;
+ struct nouveau_stateobj *so;
+};
- /* query objects */
- struct nouveau_notifier *query;
- struct nouveau_resource *query_heap;
+struct nv30_blend_state {
+ struct pipe_blend_state pipe;
+ struct nouveau_stateobj *so;
+};
- uint32_t dirty;
- struct nv30_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
- struct nv30_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
- unsigned dirty_samplers;
+struct nv30_state {
+ unsigned scissor_enabled;
+ unsigned stipple_enabled;
unsigned fp_samplers;
- unsigned vp_samplers;
-
- uint32_t rt_enable;
- struct pipe_buffer *rt[2];
- struct pipe_buffer *zeta;
-
- /*struct {
- struct pipe_buffer *buffer;
- uint32_t format;
- } tex[16];*/
- unsigned vb_enable;
- struct {
- struct pipe_buffer *buffer;
- unsigned delta;
- } vb[16];
-
- struct {
- struct nouveau_resource *exec_heap;
- struct nouveau_resource *data_heap;
-
- struct nv30_vertex_program *active;
+ uint64_t dirty;
+ struct nouveau_stateobj *hw[NV30_STATE_MAX];
+};
- struct nv30_vertex_program *current;
- struct pipe_buffer *constant_buf;
- } vertprog;
+struct nv30_context {
+ struct pipe_context pipe;
- struct {
- struct nv30_fragment_program *active;
+ struct nouveau_winsys *nvws;
+ struct nv30_screen *screen;
- struct nv30_fragment_program *current;
- struct pipe_buffer *constant_buf;
- } fragprog;
+ struct draw_context *draw;
- struct pipe_vertex_buffer vtxbuf[PIPE_ATTRIB_MAX];
- struct pipe_vertex_element vtxelt[PIPE_ATTRIB_MAX];
+ /* HW state derived from pipe states */
+ struct nv30_state state;
+
+ /* Context state */
+ unsigned dirty;
+ struct pipe_scissor_state scissor;
+ unsigned stipple[32];
+ struct nv30_vertex_program *vertprog;
+ struct nv30_fragment_program *fragprog;
+ struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+ unsigned constbuf_nr[PIPE_SHADER_TYPES];
+ struct nv30_rasterizer_state *rasterizer;
+ struct nv30_zsa_state *zsa;
+ struct nv30_blend_state *blend;
+ struct pipe_blend_color blend_colour;
+ struct pipe_stencil_ref stencil_ref;
+ struct pipe_viewport_state viewport;
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_buffer *idxbuf;
+ unsigned idxbuf_format;
+ struct nv30_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
+ struct nv30_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
+ unsigned nr_samplers;
+ unsigned nr_textures;
+ unsigned dirty_samplers;
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ unsigned vtxbuf_nr;
+ struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
+ unsigned vtxelt_nr;
};
static INLINE struct nv30_context *
return (struct nv30_context *)pipe;
}
+struct nv30_state_entry {
+ boolean (*validate)(struct nv30_context *nv30);
+ struct {
+ unsigned pipe;
+ unsigned hw;
+ } dirty;
+};
+
extern void nv30_init_state_functions(struct nv30_context *nv30);
extern void nv30_init_surface_functions(struct nv30_context *nv30);
-extern void nv30_init_miptree_functions(struct nv30_context *nv30);
extern void nv30_init_query_functions(struct nv30_context *nv30);
extern void nv30_screen_init_miptree_functions(struct pipe_screen *pscreen);
extern struct draw_stage *nv30_draw_render_stage(struct nv30_context *nv30);
/* nv30_vertprog.c */
-extern void nv30_vertprog_translate(struct nv30_context *,
- struct nv30_vertex_program *);
-extern void nv30_vertprog_bind(struct nv30_context *,
- struct nv30_vertex_program *);
extern void nv30_vertprog_destroy(struct nv30_context *,
struct nv30_vertex_program *);
/* nv30_fragprog.c */
-extern void nv30_fragprog_translate(struct nv30_context *,
- struct nv30_fragment_program *);
-extern void nv30_fragprog_bind(struct nv30_context *,
- struct nv30_fragment_program *);
extern void nv30_fragprog_destroy(struct nv30_context *,
struct nv30_fragment_program *);
extern void nv30_fragtex_bind(struct nv30_context *);
/* nv30_state.c and friends */
-extern void nv30_emit_hw_state(struct nv30_context *nv30);
-extern void nv30_state_tex_update(struct nv30_context *nv30);
+extern boolean nv30_state_validate(struct nv30_context *nv30);
+extern void nv30_state_emit(struct nv30_context *nv30);
+extern void nv30_state_flush_notify(struct nouveau_channel *chan);
+extern struct nv30_state_entry nv30_state_rasterizer;
+extern struct nv30_state_entry nv30_state_scissor;
+extern struct nv30_state_entry nv30_state_stipple;
+extern struct nv30_state_entry nv30_state_fragprog;
+extern struct nv30_state_entry nv30_state_vertprog;
+extern struct nv30_state_entry nv30_state_blend;
+extern struct nv30_state_entry nv30_state_blend_colour;
+extern struct nv30_state_entry nv30_state_zsa;
+extern struct nv30_state_entry nv30_state_viewport;
+extern struct nv30_state_entry nv30_state_framebuffer;
+extern struct nv30_state_entry nv30_state_fragtex;
+extern struct nv30_state_entry nv30_state_vbo;
+extern struct nv30_state_entry nv30_state_sr;
/* nv30_vbo.c */
-extern boolean nv30_draw_arrays(struct pipe_context *, unsigned mode,
+extern void nv30_draw_arrays(struct pipe_context *, unsigned mode,
unsigned start, unsigned count);
-extern boolean nv30_draw_elements(struct pipe_context *pipe,
+extern void nv30_draw_elements(struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start,
unsigned count);
/* nv30_clear.c */
-extern void nv30_clear(struct pipe_context *pipe, struct pipe_surface *ps,
- unsigned clearValue);
+extern void nv30_clear(struct pipe_context *pipe, unsigned buffers,
+ const float *rgba, double depth, unsigned stencil);
+
+/* nv30_context.c */
+struct pipe_context *
+nv30_create(struct pipe_screen *pscreen, void *priv);
#endif