i965: Fix ENDLOOP to only patch up this loop's BREAK and CONT.
[mesa.git] / src / gallium / drivers / nv30 / nv30_context.h
index c1cc3eca1e3651b43c73e3eb851602adb233b4b6..ea259aadf359f28222d68a5f089098c2afab467e 100644 (file)
@@ -1,18 +1,23 @@
 #ifndef __NV30_CONTEXT_H__
 #define __NV30_CONTEXT_H__
 
+#include <stdio.h>
+
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "util/u_inlines.h"
 
 #include "draw/draw_vertex.h"
 
 #include "nouveau/nouveau_winsys.h"
 #include "nouveau/nouveau_gldefs.h"
-
-#define NOUVEAU_PUSH_CONTEXT(ctx)                                              \
-       struct nv30_context *ctx = nv30
-#include "nouveau/nouveau_push.h"
+#include "nouveau/nouveau_context.h"
+#include "nouveau/nouveau_stateobj.h"
 
 #include "nv30_state.h"
 
 #define NOUVEAU_MSG(fmt, args...) \
        fprintf(stderr, "nouveau: "fmt, ##args);
 
-#define NV30_NEW_VERTPROG      (1 << 1)
-#define NV30_NEW_FRAGPROG      (1 << 2)
-#define NV30_NEW_ARRAYS                (1 << 3)
-
-struct nv30_context {
-       struct pipe_context pipe;
-       struct nouveau_winsys *nvws;
+enum nv30_state_index {
+       NV30_STATE_FB = 0,
+       NV30_STATE_VIEWPORT = 1,
+       NV30_STATE_BLEND = 2,
+       NV30_STATE_RAST = 3,
+       NV30_STATE_ZSA = 4,
+       NV30_STATE_BCOL = 5,
+       NV30_STATE_CLIP = 6,
+       NV30_STATE_SCISSOR = 7,
+       NV30_STATE_STIPPLE = 8,
+       NV30_STATE_FRAGPROG = 9,
+       NV30_STATE_VERTPROG = 10,
+       NV30_STATE_FRAGTEX0 = 11,
+       NV30_STATE_FRAGTEX1 = 12,
+       NV30_STATE_FRAGTEX2 = 13,
+       NV30_STATE_FRAGTEX3 = 14,
+       NV30_STATE_FRAGTEX4 = 15,
+       NV30_STATE_FRAGTEX5 = 16,
+       NV30_STATE_FRAGTEX6 = 17,
+       NV30_STATE_FRAGTEX7 = 18,
+       NV30_STATE_FRAGTEX8 = 19,
+       NV30_STATE_FRAGTEX9 = 20,
+       NV30_STATE_FRAGTEX10 = 21,
+       NV30_STATE_FRAGTEX11 = 22,
+       NV30_STATE_FRAGTEX12 = 23,
+       NV30_STATE_FRAGTEX13 = 24,
+       NV30_STATE_FRAGTEX14 = 25,
+       NV30_STATE_FRAGTEX15 = 26,
+       NV30_STATE_VERTTEX0 = 27,
+       NV30_STATE_VERTTEX1 = 28,
+       NV30_STATE_VERTTEX2 = 29,
+       NV30_STATE_VERTTEX3 = 30,
+       NV30_STATE_VTXBUF = 31,
+       NV30_STATE_VTXFMT = 32,
+       NV30_STATE_VTXATTR = 33,
+       NV30_STATE_SR = 34,
+       NV30_STATE_MAX = 35
+};
 
-       struct draw_context *draw;
+#include "nv30_screen.h"
+
+#define NV30_NEW_BLEND         (1 <<  0)
+#define NV30_NEW_RAST          (1 <<  1)
+#define NV30_NEW_ZSA           (1 <<  2)
+#define NV30_NEW_SAMPLER       (1 <<  3)
+#define NV30_NEW_FB            (1 <<  4)
+#define NV30_NEW_STIPPLE       (1 <<  5)
+#define NV30_NEW_SCISSOR       (1 <<  6)
+#define NV30_NEW_VIEWPORT      (1 <<  7)
+#define NV30_NEW_BCOL          (1 <<  8)
+#define NV30_NEW_VERTPROG      (1 <<  9)
+#define NV30_NEW_FRAGPROG      (1 << 10)
+#define NV30_NEW_ARRAYS                (1 << 11)
+#define NV30_NEW_UCP           (1 << 12)
+#define NV30_NEW_SR            (1 << 13)
+
+struct nv30_rasterizer_state {
+       struct pipe_rasterizer_state pipe;
+       struct nouveau_stateobj *so;
+};
 
-       int chipset;
-       struct nouveau_grobj *rankine;
-       struct nouveau_notifier *sync;
+struct nv30_zsa_state {
+       struct pipe_depth_stencil_alpha_state pipe;
+       struct nouveau_stateobj *so;
+};
 
-       /* query objects */
-       struct nouveau_notifier *query;
-       struct nouveau_resource *query_heap;
+struct nv30_blend_state {
+       struct pipe_blend_state pipe;
+       struct nouveau_stateobj *so;
+};
 
-       uint32_t dirty;
 
-       struct nv30_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
-       struct nv30_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
-       unsigned dirty_samplers;
+struct nv30_state {
+       unsigned scissor_enabled;
+       unsigned stipple_enabled;
        unsigned fp_samplers;
-       unsigned vp_samplers;
-
-       uint32_t rt_enable;
-       struct pipe_buffer *rt[2];
-       struct pipe_buffer *zeta;
-
-       /*struct {
-               struct pipe_buffer *buffer;
-               uint32_t format;
-       } tex[16];*/
 
-       unsigned vb_enable;
-       struct {
-               struct pipe_buffer *buffer;
-               unsigned delta;
-       } vb[16];
-
-       struct {
-               struct nouveau_resource *exec_heap;
-               struct nouveau_resource *data_heap;
-
-               struct nv30_vertex_program *active;
+       uint64_t dirty;
+       struct nouveau_stateobj *hw[NV30_STATE_MAX];
+};
 
-               struct nv30_vertex_program *current;
-               struct pipe_buffer *constant_buf;
-       } vertprog;
+struct nv30_context {
+       struct pipe_context pipe;
 
-       struct {
-               struct nv30_fragment_program *active;
+       struct nouveau_winsys *nvws;
+       struct nv30_screen *screen;
 
-               struct nv30_fragment_program *current;
-               struct pipe_buffer *constant_buf;
-       } fragprog;
+       struct draw_context *draw;
 
-       struct pipe_vertex_buffer  vtxbuf[PIPE_ATTRIB_MAX];
-       struct pipe_vertex_element vtxelt[PIPE_ATTRIB_MAX];
+       /* HW state derived from pipe states */
+       struct nv30_state state;
+
+       /* Context state */
+       unsigned dirty;
+       struct pipe_scissor_state scissor;
+       unsigned stipple[32];
+       struct nv30_vertex_program *vertprog;
+       struct nv30_fragment_program *fragprog;
+       struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+       unsigned constbuf_nr[PIPE_SHADER_TYPES];
+       struct nv30_rasterizer_state *rasterizer;
+       struct nv30_zsa_state *zsa;
+       struct nv30_blend_state *blend;
+       struct pipe_blend_color blend_colour;
+       struct pipe_stencil_ref stencil_ref;
+       struct pipe_viewport_state viewport;
+       struct pipe_framebuffer_state framebuffer;
+       struct pipe_buffer *idxbuf;
+       unsigned idxbuf_format;
+       struct nv30_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
+       struct nv30_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
+       unsigned nr_samplers;
+       unsigned nr_textures;
+       unsigned dirty_samplers;
+       struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+       unsigned vtxbuf_nr;
+       struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
+       unsigned vtxelt_nr;
 };
 
 static INLINE struct nv30_context *
@@ -89,9 +152,16 @@ nv30_context(struct pipe_context *pipe)
        return (struct nv30_context *)pipe;
 }
 
+struct nv30_state_entry {
+       boolean (*validate)(struct nv30_context *nv30);
+       struct {
+               unsigned pipe;
+               unsigned hw;
+       } dirty;
+};
+
 extern void nv30_init_state_functions(struct nv30_context *nv30);
 extern void nv30_init_surface_functions(struct nv30_context *nv30);
-extern void nv30_init_miptree_functions(struct nv30_context *nv30);
 extern void nv30_init_query_functions(struct nv30_context *nv30);
 
 extern void nv30_screen_init_miptree_functions(struct pipe_screen *pscreen);
@@ -100,18 +170,10 @@ extern void nv30_screen_init_miptree_functions(struct pipe_screen *pscreen);
 extern struct draw_stage *nv30_draw_render_stage(struct nv30_context *nv30);
 
 /* nv30_vertprog.c */
-extern void nv30_vertprog_translate(struct nv30_context *,
-                                   struct nv30_vertex_program *);
-extern void nv30_vertprog_bind(struct nv30_context *,
-                              struct nv30_vertex_program *);
 extern void nv30_vertprog_destroy(struct nv30_context *,
                                  struct nv30_vertex_program *);
 
 /* nv30_fragprog.c */
-extern void nv30_fragprog_translate(struct nv30_context *,
-                                   struct nv30_fragment_program *);
-extern void nv30_fragprog_bind(struct nv30_context *,
-                              struct nv30_fragment_program *);
 extern void nv30_fragprog_destroy(struct nv30_context *,
                                  struct nv30_fragment_program *);
 
@@ -119,20 +181,38 @@ extern void nv30_fragprog_destroy(struct nv30_context *,
 extern void nv30_fragtex_bind(struct nv30_context *);
 
 /* nv30_state.c and friends */
-extern void nv30_emit_hw_state(struct nv30_context *nv30);
-extern void nv30_state_tex_update(struct nv30_context *nv30);
+extern boolean nv30_state_validate(struct nv30_context *nv30);
+extern void nv30_state_emit(struct nv30_context *nv30);
+extern void nv30_state_flush_notify(struct nouveau_channel *chan);
+extern struct nv30_state_entry nv30_state_rasterizer;
+extern struct nv30_state_entry nv30_state_scissor;
+extern struct nv30_state_entry nv30_state_stipple;
+extern struct nv30_state_entry nv30_state_fragprog;
+extern struct nv30_state_entry nv30_state_vertprog;
+extern struct nv30_state_entry nv30_state_blend;
+extern struct nv30_state_entry nv30_state_blend_colour;
+extern struct nv30_state_entry nv30_state_zsa;
+extern struct nv30_state_entry nv30_state_viewport;
+extern struct nv30_state_entry nv30_state_framebuffer;
+extern struct nv30_state_entry nv30_state_fragtex;
+extern struct nv30_state_entry nv30_state_vbo;
+extern struct nv30_state_entry nv30_state_sr;
 
 /* nv30_vbo.c */
-extern boolean nv30_draw_arrays(struct pipe_context *, unsigned mode,
+extern void nv30_draw_arrays(struct pipe_context *, unsigned mode,
                                unsigned start, unsigned count);
-extern boolean nv30_draw_elements(struct pipe_context *pipe,
+extern void nv30_draw_elements(struct pipe_context *pipe,
                                  struct pipe_buffer *indexBuffer,
                                  unsigned indexSize,
                                  unsigned mode, unsigned start,
                                  unsigned count);
 
 /* nv30_clear.c */
-extern void nv30_clear(struct pipe_context *pipe, struct pipe_surface *ps,
-                      unsigned clearValue);
+extern void nv30_clear(struct pipe_context *pipe, unsigned buffers,
+                      const float *rgba, double depth, unsigned stencil);
+
+/* nv30_context.c */
+struct pipe_context *
+nv30_create(struct pipe_screen *pscreen, void *priv);
 
 #endif