#ifndef __NV30_CONTEXT_H__
#define __NV30_CONTEXT_H__
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_state.h"
-#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_blitter.h"
-#include "util/u_memory.h"
-#include "util/u_math.h"
-
-#include "draw/draw_vertex.h"
+#include "nv30_screen.h"
+#include "nv30_state.h"
-#include "nouveau/nouveau_winsys.h"
-#include "nouveau/nouveau_gldefs.h"
#include "nouveau/nouveau_context.h"
-#define NOUVEAU_PUSH_CONTEXT(ctx) \
- struct nv30_screen *ctx = nv30->screen
-#include "nouveau/nouveau_push.h"
-#include "nouveau/nouveau_stateobj.h"
-
-#include "nv30_state.h"
+#define BUFCTX_FB 0
+#define BUFCTX_VTXTMP 1
+#define BUFCTX_VTXBUF 2
+#define BUFCTX_IDXBUF 3
+#define BUFCTX_VERTTEX(n) (4 + (n))
+#define BUFCTX_FRAGPROG 8
+#define BUFCTX_FRAGTEX(n) (9 + (n))
+
+#define NV30_NEW_BLEND (1 << 0)
+#define NV30_NEW_RASTERIZER (1 << 1)
+#define NV30_NEW_ZSA (1 << 2)
+#define NV30_NEW_VERTPROG (1 << 3)
+#define NV30_NEW_VERTCONST (1 << 4)
+#define NV30_NEW_FRAGPROG (1 << 5)
+#define NV30_NEW_FRAGCONST (1 << 6)
+#define NV30_NEW_BLEND_COLOUR (1 << 7)
+#define NV30_NEW_STENCIL_REF (1 << 8)
+#define NV30_NEW_CLIP (1 << 9)
+#define NV30_NEW_SAMPLE_MASK (1 << 10)
+#define NV30_NEW_FRAMEBUFFER (1 << 11)
+#define NV30_NEW_STIPPLE (1 << 12)
+#define NV30_NEW_SCISSOR (1 << 13)
+#define NV30_NEW_VIEWPORT (1 << 14)
+#define NV30_NEW_ARRAYS (1 << 15)
+#define NV30_NEW_VERTEX (1 << 16)
+#define NV30_NEW_CONSTBUF (1 << 17)
+#define NV30_NEW_FRAGTEX (1 << 18)
+#define NV30_NEW_VERTTEX (1 << 19)
+#define NV30_NEW_SWTNL (1 << 31)
+#define NV30_NEW_ALL 0x000fffff
-#define NOUVEAU_ERR(fmt, args...) \
- fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
-#define NOUVEAU_MSG(fmt, args...) \
- fprintf(stderr, "nouveau: "fmt, ##args);
-
-enum nv30_state_index {
- NV30_STATE_FB = 0,
- NV30_STATE_VIEWPORT = 1,
- NV30_STATE_BLEND = 2,
- NV30_STATE_RAST = 3,
- NV30_STATE_ZSA = 4,
- NV30_STATE_BCOL = 5,
- NV30_STATE_CLIP = 6,
- NV30_STATE_SCISSOR = 7,
- NV30_STATE_STIPPLE = 8,
- NV30_STATE_FRAGPROG = 9,
- NV30_STATE_VERTPROG = 10,
- NV30_STATE_FRAGTEX0 = 11,
- NV30_STATE_FRAGTEX1 = 12,
- NV30_STATE_FRAGTEX2 = 13,
- NV30_STATE_FRAGTEX3 = 14,
- NV30_STATE_FRAGTEX4 = 15,
- NV30_STATE_FRAGTEX5 = 16,
- NV30_STATE_FRAGTEX6 = 17,
- NV30_STATE_FRAGTEX7 = 18,
- NV30_STATE_FRAGTEX8 = 19,
- NV30_STATE_FRAGTEX9 = 20,
- NV30_STATE_FRAGTEX10 = 21,
- NV30_STATE_FRAGTEX11 = 22,
- NV30_STATE_FRAGTEX12 = 23,
- NV30_STATE_FRAGTEX13 = 24,
- NV30_STATE_FRAGTEX14 = 25,
- NV30_STATE_FRAGTEX15 = 26,
- NV30_STATE_VERTTEX0 = 27,
- NV30_STATE_VERTTEX1 = 28,
- NV30_STATE_VERTTEX2 = 29,
- NV30_STATE_VERTTEX3 = 30,
- NV30_STATE_VTXBUF = 31,
- NV30_STATE_VTXFMT = 32,
- NV30_STATE_VTXATTR = 33,
- NV30_STATE_MAX = 34
+struct nv30_context {
+ struct nouveau_context base;
+ struct nv30_screen *screen;
+ struct blitter_context *blitter;
+
+ struct nouveau_bufctx *bufctx;
+
+ struct {
+ unsigned rt_enable;
+ unsigned scissor_off;
+ unsigned num_vtxelts;
+ boolean prim_restart;
+ struct nv30_fragprog *fragprog;
+ } state;
+
+ uint32_t dirty;
+
+ struct draw_context *draw;
+ uint32_t draw_flags;
+ uint32_t draw_dirty;
+
+ struct nv30_blend_stateobj *blend;
+ struct nv30_rasterizer_stateobj *rast;
+ struct nv30_zsa_stateobj *zsa;
+ struct nv30_vertex_stateobj *vertex;
+
+ struct {
+ unsigned filter;
+ unsigned aniso;
+ } config;
+
+ struct {
+ struct nv30_vertprog *program;
+
+ struct pipe_resource *constbuf;
+ unsigned constbuf_nr;
+
+ struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
+ unsigned num_textures;
+ struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ unsigned num_samplers;
+ unsigned dirty_samplers;
+ } vertprog;
+
+ struct {
+ struct nv30_fragprog *program;
+
+ struct pipe_resource *constbuf;
+ unsigned constbuf_nr;
+
+ struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
+ unsigned num_textures;
+ struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ unsigned num_samplers;
+ unsigned dirty_samplers;
+ } fragprog;
+
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_blend_color blend_colour;
+ struct pipe_stencil_ref stencil_ref;
+ struct pipe_poly_stipple stipple;
+ struct pipe_scissor_state scissor;
+ struct pipe_viewport_state viewport;
+ struct pipe_clip_state clip;
+
+ unsigned sample_mask;
+
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ unsigned num_vtxbufs;
+ struct pipe_index_buffer idxbuf;
+ uint32_t vbo_fifo;
+ uint32_t vbo_user;
+ unsigned vbo_min_index;
+ unsigned vbo_max_index;
+ boolean vbo_push_hint;
+
+ struct nouveau_heap *blit_vp;
+ struct pipe_resource *blit_fp;
+
+ /*XXX: nvfx state, DO NOT USE EVER OUTSIDE "STOLEN" NVFX code */
+ unsigned is_nv4x;
+ unsigned use_nv4x;
+ bool hw_pointsprite_control;
+ enum {
+ HW,
+ } render_mode;
+
+ struct pipe_query *render_cond_query;
+ unsigned render_cond_mode;
};
-#include "nv30_screen.h"
+static INLINE struct nv30_context *
+nv30_context(struct pipe_context *pipe)
+{
+ return (struct nv30_context *)pipe;
+}
-#define NV30_NEW_BLEND (1 << 0)
-#define NV30_NEW_RAST (1 << 1)
-#define NV30_NEW_ZSA (1 << 2)
-#define NV30_NEW_SAMPLER (1 << 3)
-#define NV30_NEW_FB (1 << 4)
-#define NV30_NEW_STIPPLE (1 << 5)
-#define NV30_NEW_SCISSOR (1 << 6)
-#define NV30_NEW_VIEWPORT (1 << 7)
-#define NV30_NEW_BCOL (1 << 8)
-#define NV30_NEW_VERTPROG (1 << 9)
-#define NV30_NEW_FRAGPROG (1 << 10)
-#define NV30_NEW_ARRAYS (1 << 11)
-#define NV30_NEW_UCP (1 << 12)
-
-struct nv30_rasterizer_state {
- struct pipe_rasterizer_state pipe;
- struct nouveau_stateobj *so;
-};
+struct pipe_context *
+nv30_context_create(struct pipe_screen *pscreen, void *priv);
-struct nv30_zsa_state {
- struct pipe_depth_stencil_alpha_state pipe;
- struct nouveau_stateobj *so;
-};
+void
+nv30_vbo_init(struct pipe_context *pipe);
-struct nv30_blend_state {
- struct pipe_blend_state pipe;
- struct nouveau_stateobj *so;
-};
+void
+nv30_vbo_validate(struct nv30_context *nv30);
+void
+nv30_query_init(struct pipe_context *pipe);
-struct nv30_state {
- unsigned scissor_enabled;
- unsigned stipple_enabled;
- unsigned viewport_bypass;
- unsigned fp_samplers;
+void
+nv30_state_init(struct pipe_context *pipe);
- uint64_t dirty;
- struct nouveau_stateobj *hw[NV30_STATE_MAX];
-};
+void
+nv30_clear_init(struct pipe_context *pipe);
-struct nv30_context {
- struct pipe_context pipe;
-
- struct nouveau_winsys *nvws;
- struct nv30_screen *screen;
- unsigned pctx_id;
-
- struct draw_context *draw;
-
- /* HW state derived from pipe states */
- struct nv30_state state;
-
- /* Context state */
- unsigned dirty;
- struct pipe_scissor_state scissor;
- unsigned stipple[32];
- struct nv30_vertex_program *vertprog;
- struct nv30_fragment_program *fragprog;
- struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
- unsigned constbuf_nr[PIPE_SHADER_TYPES];
- struct nv30_rasterizer_state *rasterizer;
- struct nv30_zsa_state *zsa;
- struct nv30_blend_state *blend;
- struct pipe_blend_color blend_colour;
- struct pipe_viewport_state viewport;
- struct pipe_framebuffer_state framebuffer;
- struct pipe_buffer *idxbuf;
- unsigned idxbuf_format;
- struct nv30_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
- struct nv30_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
- unsigned nr_samplers;
- unsigned nr_textures;
- unsigned dirty_samplers;
- struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
- unsigned vtxbuf_nr;
- struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
- unsigned vtxelt_nr;
-};
+void
+nv30_vertprog_init(struct pipe_context *pipe);
-static INLINE struct nv30_context *
-nv30_context(struct pipe_context *pipe)
-{
- return (struct nv30_context *)pipe;
-}
+void
+nv30_vertprog_validate(struct nv30_context *nv30);
-struct nv30_state_entry {
- boolean (*validate)(struct nv30_context *nv30);
- struct {
- unsigned pipe;
- unsigned hw;
- } dirty;
-};
+void
+nv30_fragprog_init(struct pipe_context *pipe);
+
+void
+nv30_fragprog_validate(struct nv30_context *nv30);
+
+void
+nv30_texture_init(struct pipe_context *pipe);
+
+void
+nv30_texture_validate(struct nv30_context *nv30);
+
+void
+nv30_fragtex_init(struct pipe_context *pipe);
+
+void
+nv30_fragtex_validate(struct nv30_context *nv30);
+
+void
+nv40_verttex_init(struct pipe_context *pipe);
+
+void
+nv40_verttex_validate(struct nv30_context *nv30);
+
+void
+nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info);
-extern void nv30_init_state_functions(struct nv30_context *nv30);
-extern void nv30_init_surface_functions(struct nv30_context *nv30);
-extern void nv30_init_query_functions(struct nv30_context *nv30);
-
-extern void nv30_screen_init_miptree_functions(struct pipe_screen *pscreen);
-
-/* nv30_draw.c */
-extern struct draw_stage *nv30_draw_render_stage(struct nv30_context *nv30);
-
-/* nv30_vertprog.c */
-extern void nv30_vertprog_destroy(struct nv30_context *,
- struct nv30_vertex_program *);
-
-/* nv30_fragprog.c */
-extern void nv30_fragprog_destroy(struct nv30_context *,
- struct nv30_fragment_program *);
-
-/* nv30_fragtex.c */
-extern void nv30_fragtex_bind(struct nv30_context *);
-
-/* nv30_state.c and friends */
-extern boolean nv30_state_validate(struct nv30_context *nv30);
-extern void nv30_state_emit(struct nv30_context *nv30);
-extern void nv30_state_flush_notify(struct nouveau_channel *chan);
-extern struct nv30_state_entry nv30_state_rasterizer;
-extern struct nv30_state_entry nv30_state_scissor;
-extern struct nv30_state_entry nv30_state_stipple;
-extern struct nv30_state_entry nv30_state_fragprog;
-extern struct nv30_state_entry nv30_state_vertprog;
-extern struct nv30_state_entry nv30_state_blend;
-extern struct nv30_state_entry nv30_state_blend_colour;
-extern struct nv30_state_entry nv30_state_zsa;
-extern struct nv30_state_entry nv30_state_viewport;
-extern struct nv30_state_entry nv30_state_framebuffer;
-extern struct nv30_state_entry nv30_state_fragtex;
-extern struct nv30_state_entry nv30_state_vbo;
-
-/* nv30_vbo.c */
-extern boolean nv30_draw_arrays(struct pipe_context *, unsigned mode,
- unsigned start, unsigned count);
-extern boolean nv30_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned mode, unsigned start,
- unsigned count);
-
-/* nv30_clear.c */
-extern void nv30_clear(struct pipe_context *pipe, unsigned buffers,
- const float *rgba, double depth, unsigned stencil);
+void
+nv30_draw_init(struct pipe_context *pipe);
+
+void
+nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info);
+
+boolean
+nv30_state_validate(struct nv30_context *nv30, boolean hwtnl);
+
+void
+nv30_state_release(struct nv30_context *nv30);
+
+//XXX: needed to make it build, clean this up!
+void
+_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp,
+ boolean emulate_sprite_flipping);
+
+boolean
+_nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp);
+
+#ifdef NV30_3D_VERTEX_BEGIN_END
+#define NV30_PRIM_GL_CASE(n) \
+ case PIPE_PRIM_##n: return NV30_3D_VERTEX_BEGIN_END_##n
+
+static INLINE unsigned
+nv30_prim_gl(unsigned prim)
+{
+ switch (prim) {
+ NV30_PRIM_GL_CASE(POINTS);
+ NV30_PRIM_GL_CASE(LINES);
+ NV30_PRIM_GL_CASE(LINE_LOOP);
+ NV30_PRIM_GL_CASE(LINE_STRIP);
+ NV30_PRIM_GL_CASE(TRIANGLES);
+ NV30_PRIM_GL_CASE(TRIANGLE_STRIP);
+ NV30_PRIM_GL_CASE(TRIANGLE_FAN);
+ NV30_PRIM_GL_CASE(QUADS);
+ NV30_PRIM_GL_CASE(QUAD_STRIP);
+ NV30_PRIM_GL_CASE(POLYGON);
+ default:
+ return NV30_3D_VERTEX_BEGIN_END_POINTS;
+ break;
+ }
+}
+#endif
#endif