nv30, nv40: unify all structures and headers, except shaders
[mesa.git] / src / gallium / drivers / nv30 / nv30_draw.c
index 74fc138c051223b6ef32102d57a9f6439b901920..5d22e78abf74d48b20b8edc8278f6e6249fe5ea5 100644 (file)
@@ -4,7 +4,7 @@
 
 struct nv30_draw_stage {
        struct draw_stage draw;
-       struct nv30_context *nv30;
+       struct nvfx_context *nvfx;
 };
 
 static void
@@ -43,12 +43,12 @@ nv30_draw_destroy(struct draw_stage *draw)
 }
 
 struct draw_stage *
-nv30_draw_render_stage(struct nv30_context *nv30)
+nv30_draw_render_stage(struct nvfx_context *nvfx)
 {
        struct nv30_draw_stage *nv30draw = CALLOC_STRUCT(nv30_draw_stage);
 
-       nv30draw->nv30 = nv30;
-       nv30draw->draw.draw = nv30->draw;
+       nv30draw->nvfx = nvfx;
+       nv30draw->draw.draw = nvfx->draw;
        nv30draw->draw.point = nv30_draw_point;
        nv30draw->draw.line = nv30_draw_line;
        nv30draw->draw.tri = nv30_draw_tri;