/* XXX turn off occlusion queries */
- util_blitter_save_vertex_buffers(nv30->blitter,
- nv30->num_vtxbufs,
- nv30->vtxbuf);
+ util_blitter_save_vertex_buffer_slot(nv30->blitter, nv30->vtxbuf);
util_blitter_save_vertex_elements(nv30->blitter, nv30->vertex);
util_blitter_save_vertex_shader(nv30->blitter, nv30->vertprog.program);
util_blitter_save_rasterizer(nv30->blitter, nv30->rast);