PIPE_TEXTURE_USAGE_DEPTH_STENCIL |
PIPE_TEXTURE_USAGE_RENDER_TARGET |
PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
- PIPE_TEXTURE_USAGE_PRIMARY);
+ PIPE_TEXTURE_USAGE_SCANOUT);
if (pt->target == PIPE_TEXTURE_CUBE) {
nr_faces = 6;
pt->height0 & (pt->height0 - 1))
mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
else
- if (pt->tex_usage & (PIPE_TEXTURE_USAGE_PRIMARY |
+ if (pt->tex_usage & (PIPE_TEXTURE_USAGE_SCANOUT |
PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
nv30_screen_init_miptree_functions(struct pipe_screen *pscreen)
{
pscreen->texture_create = nv30_miptree_create;
- pscreen->texture_blanket = nv30_miptree_blanket;
pscreen->texture_destroy = nv30_miptree_destroy;
pscreen->get_tex_surface = nv30_miptree_surface_new;
pscreen->tex_surface_destroy = nv30_miptree_surface_del;
+
+ nouveau_screen(pscreen)->texture_blanket = nv30_miptree_blanket;
}