Merge remote branch 'origin/7.8'
[mesa.git] / src / gallium / drivers / nv30 / nv30_miptree.c
index b4c306d12721cefaa0bef7763356a874049faf4d..bfa27b632f70e24a5f759ddcaff10a2d6a46ecac 100644 (file)
@@ -1,22 +1,24 @@
 #include "pipe/p_state.h"
 #include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
 #include "util/u_math.h"
 
 #include "nv30_context.h"
+#include "../nouveau/nv04_surface_2d.h"
 
 static void
 nv30_miptree_layout(struct nv30_miptree *nv30mt)
 {
        struct pipe_texture *pt = &nv30mt->base;
-       uint width = pt->width0, height = pt->height0, depth = pt->depth0;
+       uint width = pt->width0;
        uint offset = 0;
        int nr_faces, l, f;
        uint wide_pitch = pt->tex_usage & (PIPE_TEXTURE_USAGE_SAMPLER |
                                           PIPE_TEXTURE_USAGE_DEPTH_STENCIL |
                                           PIPE_TEXTURE_USAGE_RENDER_TARGET |
                                           PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
-                                          PIPE_TEXTURE_USAGE_PRIMARY);
+                                          PIPE_TEXTURE_USAGE_SCANOUT);
 
        if (pt->target == PIPE_TEXTURE_CUBE) {
                nr_faces = 6;
@@ -28,20 +30,15 @@ nv30_miptree_layout(struct nv30_miptree *nv30mt)
        }
 
        for (l = 0; l <= pt->last_level; l++) {
-               pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
-               pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
-
                if (wide_pitch && (pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR))
-                       nv30mt->level[l].pitch = align(pt->width0 * pt->block.size, 64);
+                       nv30mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64);
                else
-                       nv30mt->level[l].pitch = u_minify(pt->width0, l) * pt->block.size;
+                       nv30mt->level[l].pitch = util_format_get_stride(pt->format, width);
 
                nv30mt->level[l].image_offset =
                        CALLOC(nr_faces, sizeof(unsigned));
 
                width  = u_minify(width, 1);
-               height = u_minify(height, 1);
-               depth  = u_minify(depth, 1);
        }
 
        for (f = 0; f < nr_faces; f++) {
@@ -81,7 +78,7 @@ nv30_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
            pt->height0 & (pt->height0 - 1))
                mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
        else
-       if (pt->tex_usage & (PIPE_TEXTURE_USAGE_PRIMARY |
+       if (pt->tex_usage & (PIPE_TEXTURE_USAGE_SCANOUT |
                             PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
                             PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
                mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
@@ -91,11 +88,11 @@ nv30_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
        else {
                switch (pt->format) {
                /* TODO: Figure out which formats can be swizzled */
-               case PIPE_FORMAT_A8R8G8B8_UNORM:
-               case PIPE_FORMAT_X8R8G8B8_UNORM:
+               case PIPE_FORMAT_B8G8R8A8_UNORM:
+               case PIPE_FORMAT_B8G8R8X8_UNORM:
                case PIPE_FORMAT_R16_SNORM:
-               case PIPE_FORMAT_R5G6B5_UNORM:
-               case PIPE_FORMAT_A8L8_UNORM:
+               case PIPE_FORMAT_B5G6R5_UNORM:
+               case PIPE_FORMAT_L8A8_UNORM:
                case PIPE_FORMAT_A8_UNORM:
                case PIPE_FORMAT_L8_UNORM:
                case PIPE_FORMAT_I8_UNORM:
@@ -112,6 +109,12 @@ nv30_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
        if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
                buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
 
+       /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear.
+        * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy.
+        * This also happens for small mipmaps of large textures. */
+       if (pt->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64)
+               mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+
        nv30_miptree_layout(mt);
 
        mt->buffer = pscreen->buffer_create(pscreen, 256, buf_usage,
@@ -120,6 +123,7 @@ nv30_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
                FREE(mt);
                return NULL;
        }
+       mt->bo = nouveau_bo(mt->buffer);
 
        return &mt->base;
 }
@@ -149,6 +153,7 @@ nv30_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
        mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
 
        pipe_buffer_reference(&mt->buffer, pb);
+       mt->bo = nouveau_bo(mt->buffer);
        return &mt->base;
 }
 
@@ -198,12 +203,27 @@ nv30_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
                ns->base.offset = nv30mt->level[level].image_offset[0];
        }
 
+       /* create a linear temporary that we can render into if necessary.
+        * Note that ns->pitch is always a multiple of 64 for linear surfaces and swizzled surfaces are POT, so
+        * ns->pitch & 63 is equivalent to (ns->pitch < 64 && swizzled)*/
+       if((ns->pitch & 63) && (ns->base.usage & (PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER)) == PIPE_BUFFER_USAGE_GPU_WRITE)
+               return &nv04_surface_wrap_for_render(pscreen, ((struct nv30_screen*)pscreen)->eng2d, ns)->base;
+
        return &ns->base;
 }
 
 static void
 nv30_miptree_surface_del(struct pipe_surface *ps)
 {
+       struct nv04_surface* ns = (struct nv04_surface*)ps;
+       if(ns->backing)
+       {
+               struct nv30_screen* screen = (struct nv30_screen*)ps->texture->screen;
+               if(ns->backing->base.usage & PIPE_BUFFER_USAGE_GPU_WRITE)
+                       screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
+               nv30_miptree_surface_del(&ns->backing->base);
+       }
+
        pipe_texture_reference(&ps->texture, NULL);
        FREE(ps);
 }
@@ -212,8 +232,9 @@ void
 nv30_screen_init_miptree_functions(struct pipe_screen *pscreen)
 {
        pscreen->texture_create = nv30_miptree_create;
-       pscreen->texture_blanket = nv30_miptree_blanket;
        pscreen->texture_destroy = nv30_miptree_destroy;
        pscreen->get_tex_surface = nv30_miptree_surface_new;
        pscreen->tex_surface_destroy = nv30_miptree_surface_del;
+
+       nouveau_screen(pscreen)->texture_blanket = nv30_miptree_blanket;
 }