gallium/draw: initial code to properly support llvm in the draw module
[mesa.git] / src / gallium / drivers / nv30 / nv30_miptree.c
index fe13f50ebb35bd1a6fb97a569fd039563d4f3899..c29c36e20aabc8093c50578313abab1f7305152d 100644 (file)
@@ -1,14 +1,17 @@
 #include "pipe/p_state.h"
 #include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_math.h"
 
 #include "nv30_context.h"
+#include "../nouveau/nv04_surface_2d.h"
 
 static void
 nv30_miptree_layout(struct nv30_miptree *nv30mt)
 {
        struct pipe_texture *pt = &nv30mt->base;
-       uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
+       uint width = pt->width0;
        uint offset = 0;
        int nr_faces, l, f;
        uint wide_pitch = pt->tex_usage & (PIPE_TEXTURE_USAGE_SAMPLER |
@@ -21,43 +24,36 @@ nv30_miptree_layout(struct nv30_miptree *nv30mt)
                nr_faces = 6;
        } else
        if (pt->target == PIPE_TEXTURE_3D) {
-               nr_faces = pt->depth[0];
+               nr_faces = pt->depth0;
        } else {
                nr_faces = 1;
        }
 
        for (l = 0; l <= pt->last_level; l++) {
-               pt->width[l] = width;
-               pt->height[l] = height;
-               pt->depth[l] = depth;
-               pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
-               pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
-
                if (wide_pitch && (pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR))
-                       nv30mt->level[l].pitch = align(pt->width[0] * pt->block.size, 64);
+                       nv30mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64);
                else
-                       nv30mt->level[l].pitch = pt->width[l] * pt->block.size;
+                       nv30mt->level[l].pitch = util_format_get_stride(pt->format, width);
 
                nv30mt->level[l].image_offset =
                        CALLOC(nr_faces, sizeof(unsigned));
 
-               width  = MAX2(1, width  >> 1);
-               height = MAX2(1, height >> 1);
-               depth  = MAX2(1, depth  >> 1);
+               width  = u_minify(width, 1);
        }
 
        for (f = 0; f < nr_faces; f++) {
                for (l = 0; l < pt->last_level; l++) {
                        nv30mt->level[l].image_offset[f] = offset;
 
-                       if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR))
-                               offset += align(nv30mt->level[l].pitch * pt->height[l], 64);
+                       if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR) &&
+                           u_minify(pt->width0, l + 1) > 1 && u_minify(pt->height0, l + 1) > 1)
+                               offset += align(nv30mt->level[l].pitch * u_minify(pt->height0, l), 64);
                        else
-                               offset += nv30mt->level[l].pitch * pt->height[l];
+                               offset += nv30mt->level[l].pitch * u_minify(pt->height0, l);
                }
 
                nv30mt->level[l].image_offset[f] = offset;
-               offset += nv30mt->level[l].pitch * pt->height[l];
+               offset += nv30mt->level[l].pitch * u_minify(pt->height0, l);
        }
 
        nv30mt->total_size = offset;
@@ -66,26 +62,25 @@ nv30_miptree_layout(struct nv30_miptree *nv30mt)
 static struct pipe_texture *
 nv30_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
 {
-       struct pipe_winsys *ws = pscreen->winsys;
        struct nv30_miptree *mt;
+       unsigned buf_usage = PIPE_BUFFER_USAGE_PIXEL |
+                            NOUVEAU_BUFFER_USAGE_TEXTURE;
 
        mt = MALLOC(sizeof(struct nv30_miptree));
        if (!mt)
                return NULL;
        mt->base = *pt;
-       mt->base.refcount = 1;
+       pipe_reference_init(&mt->base.reference, 1);
        mt->base.screen = pscreen;
-       mt->shadow_tex = NULL;
-       mt->shadow_surface = NULL;
 
        /* Swizzled textures must be POT */
-       if (pt->width[0] & (pt->width[0] - 1) ||
-           pt->height[0] & (pt->height[0] - 1))
+       if (pt->width0 & (pt->width0 - 1) ||
+           pt->height0 & (pt->height0 - 1))
                mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
        else
        if (pt->tex_usage & (PIPE_TEXTURE_USAGE_PRIMARY |
-+                           PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
-+                           PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
+                            PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+                            PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
                mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
        else
        if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
@@ -96,6 +91,11 @@ nv30_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
                case PIPE_FORMAT_A8R8G8B8_UNORM:
                case PIPE_FORMAT_X8R8G8B8_UNORM:
                case PIPE_FORMAT_R16_SNORM:
+               case PIPE_FORMAT_R5G6B5_UNORM:
+               case PIPE_FORMAT_A8L8_UNORM:
+               case PIPE_FORMAT_A8_UNORM:
+               case PIPE_FORMAT_L8_UNORM:
+               case PIPE_FORMAT_I8_UNORM:
                {
                        if (debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE))
                                mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
@@ -106,16 +106,24 @@ nv30_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
                }
        }
 
+       if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
+               buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+
+       /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear.
+        * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy.
+        * This also happens for small mipmaps of large textures. */
+       if (pt->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64)
+               mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+
        nv30_miptree_layout(mt);
 
-       mt->buffer = ws->buffer_create(ws, 256,
-                                      PIPE_BUFFER_USAGE_PIXEL |
-                                      NOUVEAU_BUFFER_USAGE_TEXTURE,
+       mt->buffer = pscreen->buffer_create(pscreen, 256, buf_usage,
                                       mt->total_size);
        if (!mt->buffer) {
                FREE(mt);
                return NULL;
        }
+       mt->bo = nouveau_bo(mt->buffer);
 
        return &mt->base;
 }
@@ -128,7 +136,7 @@ nv30_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
 
        /* Only supports 2D, non-mipmapped textures for the moment */
        if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
-           pt->depth[0] != 1)
+           pt->depth0 != 1)
                return NULL;
 
        mt = CALLOC_STRUCT(nv30_miptree);
@@ -136,38 +144,31 @@ nv30_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
                return NULL;
 
        mt->base = *pt;
-       mt->base.refcount = 1;
+       pipe_reference_init(&mt->base.reference, 1);
        mt->base.screen = pscreen;
        mt->level[0].pitch = stride[0];
        mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
 
-       pipe_buffer_reference(pscreen, &mt->buffer, pb);
+       /* Assume whoever created this buffer expects it to be linear for now */
+       mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+
+       pipe_buffer_reference(&mt->buffer, pb);
+       mt->bo = nouveau_bo(mt->buffer);
        return &mt->base;
 }
 
 static void
-nv30_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt)
+nv30_miptree_destroy(struct pipe_texture *pt)
 {
-       struct pipe_texture *pt = *ppt;
        struct nv30_miptree *mt = (struct nv30_miptree *)pt;
        int l;
 
-       *ppt = NULL;
-       if (--pt->refcount)
-               return;
-
-       pipe_buffer_reference(pscreen, &mt->buffer, NULL);
+       pipe_buffer_reference(&mt->buffer, NULL);
        for (l = 0; l <= pt->last_level; l++) {
                if (mt->level[l].image_offset)
                        FREE(mt->level[l].image_offset);
        }
 
-       if (mt->shadow_tex) {
-               if (mt->shadow_surface)
-                       pscreen->tex_surface_release(pscreen, &mt->shadow_surface);
-               nv30_miptree_release(pscreen, &mt->shadow_tex);
-       }
-
        FREE(mt);
 }
 
@@ -177,47 +178,51 @@ nv30_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
                         unsigned flags)
 {
        struct nv30_miptree *nv30mt = (struct nv30_miptree *)pt;
-       struct pipe_surface *ps;
+       struct nv04_surface *ns;
 
-       ps = CALLOC_STRUCT(pipe_surface);
-       if (!ps)
+       ns = CALLOC_STRUCT(nv04_surface);
+       if (!ns)
                return NULL;
-       pipe_texture_reference(&ps->texture, pt);
-       ps->format = pt->format;
-       ps->width = pt->width[level];
-       ps->height = pt->height[level];
-       ps->block = pt->block;
-       ps->nblocksx = pt->nblocksx[level];
-       ps->nblocksy = pt->nblocksy[level];
-       ps->stride = nv30mt->level[level].pitch;
-       ps->usage = flags;
-       ps->status = PIPE_SURFACE_STATUS_DEFINED;
-       ps->refcount = 1;
-       ps->face = face;
-       ps->level = level;
-       ps->zslice = zslice;
+       pipe_texture_reference(&ns->base.texture, pt);
+       ns->base.format = pt->format;
+       ns->base.width = u_minify(pt->width0, level);
+       ns->base.height = u_minify(pt->height0, level);
+       ns->base.usage = flags;
+       pipe_reference_init(&ns->base.reference, 1);
+       ns->base.face = face;
+       ns->base.level = level;
+       ns->base.zslice = zslice;
+       ns->pitch = nv30mt->level[level].pitch;
 
        if (pt->target == PIPE_TEXTURE_CUBE) {
-               ps->offset = nv30mt->level[level].image_offset[face];
+               ns->base.offset = nv30mt->level[level].image_offset[face];
        } else
        if (pt->target == PIPE_TEXTURE_3D) {
-               ps->offset = nv30mt->level[level].image_offset[zslice];
+               ns->base.offset = nv30mt->level[level].image_offset[zslice];
        } else {
-               ps->offset = nv30mt->level[level].image_offset[0];
+               ns->base.offset = nv30mt->level[level].image_offset[0];
        }
 
-       return ps;
+       /* create a linear temporary that we can render into if necessary.
+        * Note that ns->pitch is always a multiple of 64 for linear surfaces and swizzled surfaces are POT, so
+        * ns->pitch & 63 is equivalent to (ns->pitch < 64 && swizzled)*/
+       if((ns->pitch & 63) && (ns->base.usage & (PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER)) == PIPE_BUFFER_USAGE_GPU_WRITE)
+               return &nv04_surface_wrap_for_render(pscreen, ((struct nv30_screen*)pscreen)->eng2d, ns)->base;
+
+       return &ns->base;
 }
 
 static void
-nv30_miptree_surface_del(struct pipe_screen *pscreen,
-                        struct pipe_surface **psurface)
+nv30_miptree_surface_del(struct pipe_surface *ps)
 {
-       struct pipe_surface *ps = *psurface;
-
-       *psurface = NULL;
-       if (--ps->refcount > 0)
-               return;
+       struct nv04_surface* ns = (struct nv04_surface*)ps;
+       if(ns->backing)
+       {
+               struct nv30_screen* screen = (struct nv30_screen*)ps->texture->screen;
+               if(ns->backing->base.usage & PIPE_BUFFER_USAGE_GPU_WRITE)
+                       screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
+               nv30_miptree_surface_del(&ns->backing->base);
+       }
 
        pipe_texture_reference(&ps->texture, NULL);
        FREE(ps);
@@ -228,7 +233,7 @@ nv30_screen_init_miptree_functions(struct pipe_screen *pscreen)
 {
        pscreen->texture_create = nv30_miptree_create;
        pscreen->texture_blanket = nv30_miptree_blanket;
-       pscreen->texture_release = nv30_miptree_release;
+       pscreen->texture_destroy = nv30_miptree_destroy;
        pscreen->get_tex_surface = nv30_miptree_surface_new;
-       pscreen->tex_surface_release = nv30_miptree_surface_del;
+       pscreen->tex_surface_destroy = nv30_miptree_surface_del;
 }