/* XXX turn off occlusion queries */
- util_blitter_save_vertex_buffers(nv30->blitter,
- nv30->num_vtxbufs,
- nv30->vtxbuf);
+ util_blitter_save_vertex_buffer_slot(nv30->blitter, nv30->vtxbuf);
util_blitter_save_vertex_elements(nv30->blitter, nv30->vertex);
util_blitter_save_vertex_shader(nv30->blitter, nv30->vertprog.program);
util_blitter_save_rasterizer(nv30->blitter, nv30->rast);
pipe_resource_reference(&ps->texture, pt);
ps->context = pipe;
ps->format = tmpl->format;
- ps->usage = tmpl->usage;
ps->u.tex.level = tmpl->u.tex.level;
ps->u.tex.first_layer = tmpl->u.tex.first_layer;
ps->u.tex.last_layer = tmpl->u.tex.last_layer;