return 0;
case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
return 1;
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ return 0;
case NOUVEAU_CAP_HW_VTXBUF:
case NOUVEAU_CAP_HW_IDXBUF:
return 1;
if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
switch (format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
- case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
case PIPE_FORMAT_Z24S8_UNORM:
case PIPE_FORMAT_Z16_UNORM:
return TRUE;
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_A1R5G5B5_UNORM:
case PIPE_FORMAT_A4R4G4B4_UNORM:
- case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
case PIPE_FORMAT_L8_UNORM:
case PIPE_FORMAT_A8_UNORM:
case PIPE_FORMAT_I8_UNORM:
nv30_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
unsigned flags )
{
- struct pipe_winsys *ws = screen->winsys;
- void *map;
+ struct pipe_winsys *ws = screen->winsys;
+ struct pipe_surface *surface_to_map;
+ void *map;
+
+ if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ struct nv30_miptree *mt = (struct nv30_miptree *)surface->texture;
+
+ if (!mt->shadow_tex) {
+ unsigned old_tex_usage = surface->texture->tex_usage;
+ surface->texture->tex_usage = NOUVEAU_TEXTURE_USAGE_LINEAR |
+ PIPE_TEXTURE_USAGE_DYNAMIC;
+ mt->shadow_tex = screen->texture_create(screen, surface->texture);
+ surface->texture->tex_usage = old_tex_usage;
+
+ assert(mt->shadow_tex->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR);
+ }
- map = ws->buffer_map(ws, surface->buffer, flags);
+ mt->shadow_surface = screen->get_tex_surface
+ (
+ screen, mt->shadow_tex,
+ surface->face, surface->level, surface->zslice,
+ surface->usage
+ );
+
+ surface_to_map = mt->shadow_surface;
+ }
+ else
+ surface_to_map = surface;
+
+ assert(surface_to_map);
+
+ map = ws->buffer_map(ws, surface_to_map->buffer, flags);
if (!map)
return NULL;
- return map + surface->offset;
+ return map + surface_to_map->offset;
}
static void
nv30_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
{
- struct pipe_winsys *ws = screen->winsys;
+ struct pipe_winsys *ws = screen->winsys;
+ struct pipe_surface *surface_to_unmap;
+
+ /* TODO: Copy from shadow just before push buffer is flushed instead.
+ There are probably some programs that map/unmap excessively
+ before rendering. */
+ if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ struct nv30_miptree *mt = (struct nv30_miptree *)surface->texture;
- ws->buffer_unmap(ws, surface->buffer);
+ assert(mt->shadow_tex);
+
+ surface_to_unmap = mt->shadow_surface;
+ }
+ else
+ surface_to_unmap = surface;
+
+ assert(surface_to_unmap);
+
+ ws->buffer_unmap(ws, surface_to_unmap->buffer);
+
+ if (surface_to_unmap != surface) {
+ struct nv30_screen *nvscreen = nv30_screen(screen);
+
+ nvscreen->nvws->surface_copy(nvscreen->nvws,
+ surface, 0, 0,
+ surface_to_unmap, 0, 0,
+ surface->width, surface->height);
+ }
}
static void
so_data (so, 3);
so_method(so, screen->rankine, 0x1450, 1);
so_data (so, 0x00030004);
-
+
/* NEW */
so_method(so, screen->rankine, 0x1e98, 1);
so_data (so, 0);
return &screen->pipe;
}
-