gallium: make p_winsys internal
[mesa.git] / src / gallium / drivers / nv30 / nv30_screen.c
index a595e2eb225c3602ef2219c61392be797445ea73..1fac6d3df831b77379a3a2ce9eec764219ebea53 100644 (file)
@@ -58,6 +58,8 @@ nv30_screen_get_param(struct pipe_screen *pscreen, int param)
                return 0;
        case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
                return 1;
+       case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+               return 0;
        case NOUVEAU_CAP_HW_VTXBUF:
        case NOUVEAU_CAP_HW_IDXBUF:
                return 1;
@@ -96,7 +98,7 @@ nv30_screen_surface_format_supported(struct pipe_screen *pscreen,
        if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
                switch (format) {
                case PIPE_FORMAT_A8R8G8B8_UNORM:
-               case PIPE_FORMAT_R5G6B5_UNORM: 
+               case PIPE_FORMAT_R5G6B5_UNORM:
                case PIPE_FORMAT_Z24S8_UNORM:
                case PIPE_FORMAT_Z16_UNORM:
                        return TRUE;
@@ -108,7 +110,7 @@ nv30_screen_surface_format_supported(struct pipe_screen *pscreen,
                case PIPE_FORMAT_A8R8G8B8_UNORM:
                case PIPE_FORMAT_A1R5G5B5_UNORM:
                case PIPE_FORMAT_A4R4G4B4_UNORM:
-               case PIPE_FORMAT_R5G6B5_UNORM: 
+               case PIPE_FORMAT_R5G6B5_UNORM:
                case PIPE_FORMAT_L8_UNORM:
                case PIPE_FORMAT_A8_UNORM:
                case PIPE_FORMAT_I8_UNORM:
@@ -128,22 +130,75 @@ static void *
 nv30_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
                 unsigned flags )
 {
-       struct pipe_winsys *ws = screen->winsys;
-       void *map;
+       struct pipe_winsys      *ws = screen->winsys;
+       struct pipe_surface     *surface_to_map;
+       void                    *map;
+
+       if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+               struct nv30_miptree *mt = (struct nv30_miptree *)surface->texture;
+
+               if (!mt->shadow_tex) {
+                       unsigned old_tex_usage = surface->texture->tex_usage;
+                       surface->texture->tex_usage = NOUVEAU_TEXTURE_USAGE_LINEAR |
+                                                     PIPE_TEXTURE_USAGE_DYNAMIC;
+                       mt->shadow_tex = screen->texture_create(screen, surface->texture);
+                       surface->texture->tex_usage = old_tex_usage;
+
+                       assert(mt->shadow_tex->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR);
+               }
 
-       map = ws->buffer_map(ws, surface->buffer, flags);
+               mt->shadow_surface = screen->get_tex_surface
+               (
+                       screen, mt->shadow_tex,
+                       surface->face, surface->level, surface->zslice,
+                       surface->usage
+               );
+
+               surface_to_map = mt->shadow_surface;
+       }
+       else
+               surface_to_map = surface;
+
+       assert(surface_to_map);
+
+       map = ws->buffer_map(ws, surface_to_map->buffer, flags);
        if (!map)
                return NULL;
 
-       return map + surface->offset;
+       return map + surface_to_map->offset;
 }
 
 static void
 nv30_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
 {
-       struct pipe_winsys *ws = screen->winsys;
+       struct pipe_winsys      *ws = screen->winsys;
+       struct pipe_surface     *surface_to_unmap;
+
+       /* TODO: Copy from shadow just before push buffer is flushed instead.
+                There are probably some programs that map/unmap excessively
+                before rendering. */
+       if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+               struct nv30_miptree *mt = (struct nv30_miptree *)surface->texture;
 
-       ws->buffer_unmap(ws, surface->buffer);
+               assert(mt->shadow_tex);
+
+               surface_to_unmap = mt->shadow_surface;
+       }
+       else
+               surface_to_unmap = surface;
+
+       assert(surface_to_unmap);
+
+       ws->buffer_unmap(ws, surface_to_unmap->buffer);
+
+       if (surface_to_unmap != surface) {
+               struct nv30_screen *nvscreen = nv30_screen(screen);
+
+               nvscreen->nvws->surface_copy(nvscreen->nvws,
+                                            surface, 0, 0,
+                                            surface_to_unmap, 0, 0,
+                                            surface->width, surface->height);
+       }
 }
 
 static void
@@ -273,7 +328,7 @@ nv30_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
        so_data  (so, 3);
        so_method(so, screen->rankine, 0x1450, 1);
        so_data  (so, 0x00030004);
-       
+
        /* NEW */
        so_method(so, screen->rankine, 0x1e98, 1);
        so_data  (so, 0);
@@ -329,4 +384,3 @@ nv30_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
 
        return &screen->pipe;
 }
-