nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to swizzle...
[mesa.git] / src / gallium / drivers / nv30 / nv30_screen.c
index a595e2eb225c3602ef2219c61392be797445ea73..910a3c456dd288679b538027f80de1878eae23c0 100644 (file)
@@ -128,22 +128,73 @@ static void *
 nv30_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
                 unsigned flags )
 {
-       struct pipe_winsys *ws = screen->winsys;
-       void *map;
+       struct pipe_winsys      *ws = screen->winsys;
+       struct pipe_surface     *surface_to_map;
+       void                    *map;
+
+       if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+               struct nv30_miptree *mt = (struct nv30_miptree *)surface->texture;
+
+               if (!mt->shadow_tex) {
+                       unsigned old_tex_usage = surface->texture->tex_usage;
+                       surface->texture->tex_usage = NOUVEAU_TEXTURE_USAGE_LINEAR;
+                       mt->shadow_tex = screen->texture_create(screen, surface->texture);
+                       surface->texture->tex_usage = old_tex_usage;
+
+                       assert(mt->shadow_tex->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR);
+                       mt->shadow_surface = screen->get_tex_surface
+                       (
+                               screen, mt->shadow_tex,
+                               surface->face, surface->level, surface->zslice,
+                               surface->usage
+                       );
+               }
+
+               surface_to_map = mt->shadow_surface;
+       }
+       else
+               surface_to_map = surface;
 
-       map = ws->buffer_map(ws, surface->buffer, flags);
+       assert(surface_to_map);
+
+       map = ws->buffer_map(ws, surface_to_map->buffer, flags);
        if (!map)
                return NULL;
 
-       return map + surface->offset;
+       return map + surface_to_map->offset;
 }
 
 static void
 nv30_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
 {
-       struct pipe_winsys *ws = screen->winsys;
+       struct pipe_winsys      *ws = screen->winsys;
+       struct pipe_surface     *surface_to_unmap;
+
+       /* TODO: Copy from shadow just before push buffer is flushed instead.
+                There are probably some programs that map/unmap excessively
+                before rendering. */
+       if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+               struct nv30_miptree *mt = (struct nv30_miptree *)surface->texture;
+
+               assert(mt->shadow_tex);
 
-       ws->buffer_unmap(ws, surface->buffer);
+               surface_to_unmap = mt->shadow_surface;
+       }
+       else
+               surface_to_unmap = surface;
+
+       assert(surface_to_unmap);
+
+       ws->buffer_unmap(ws, surface_to_unmap->buffer);
+
+       if (surface_to_unmap != surface) {
+               struct nv30_screen *nvscreen = nv30_screen(screen);
+
+               nvscreen->nvws->surface_copy(nvscreen->nvws,
+                                            surface, 0, 0,
+                                            surface_to_unmap, 0, 0,
+                                            surface->width, surface->height);
+       }
 }
 
 static void