case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_SCALED_RESOLVE:
case PIPE_CAP_OCCLUSION_QUERY:
- case PIPE_CAP_TIMER_QUERY:
+ case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_TEXTURE_SWIZZLE:
- case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_USER_INDEX_BUFFERS:
return 1;
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+ case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return 0;
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
return 2;
case PIPE_SHADER_CAP_MAX_PREDS:
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 16;
case PIPE_SHADER_CAP_MAX_PREDS:
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
unsigned sample_count,
unsigned bindings)
{
+ if (sample_count > 4)
+ return FALSE;
if (!(0x00000017 & (1 << sample_count)))
return FALSE;
if (!oclass) {
NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
+ FREE(screen);
return NULL;
}