#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
ps->en = 0;
- if (cso->max_anisotropy >= 8.0) {
+ if (cso->max_anisotropy >= 8) {
ps->en |= NV34TCL_TX_ENABLE_ANISO_8X;
} else
- if (cso->max_anisotropy >= 4.0) {
+ if (cso->max_anisotropy >= 4) {
ps->en |= NV34TCL_TX_ENABLE_ANISO_4X;
} else
- if (cso->max_anisotropy >= 2.0) {
+ if (cso->max_anisotropy >= 2) {
ps->en |= NV34TCL_TX_ENABLE_ANISO_2X;
}
}
so_method(so, rankine, NV34TCL_POINT_SPRITE, 1);
- if (cso->point_sprite) {
+ if (cso->point_quad_rasterization) {
unsigned psctl = (1 << 0), i;
for (i = 0; i < 8; i++) {
- if (cso->sprite_coord_mode[i] != PIPE_SPRITE_COORD_NONE)
+ if ((cso->sprite_coord_enable >> i) & 1)
psctl |= (1 << (8 + i));
}
{
struct nv30_context *nv30 = nv30_context(pipe);
struct nv30_zsa_state *zsaso = CALLOC(1, sizeof(*zsaso));
- struct nouveau_stateobj *so = so_new(5, 21, 0);
+ struct nouveau_stateobj *so = so_new(6, 20, 0);
struct nouveau_grobj *rankine = nv30->screen->rankine;
so_method(so, rankine, NV34TCL_DEPTH_FUNC, 3);
so_data (so, float_to_ubyte(cso->alpha.ref_value));
if (cso->stencil[0].enabled) {
- so_method(so, rankine, NV34TCL_STENCIL_FRONT_ENABLE, 8);
+ so_method(so, rankine, NV34TCL_STENCIL_FRONT_ENABLE, 3);
so_data (so, cso->stencil[0].enabled ? 1 : 0);
so_data (so, cso->stencil[0].writemask);
so_data (so, nvgl_comparison_op(cso->stencil[0].func));
- so_data (so, cso->stencil[0].ref_value);
+ so_method(so, rankine, NV34TCL_STENCIL_FRONT_FUNC_MASK, 4);
so_data (so, cso->stencil[0].valuemask);
so_data (so, nvgl_stencil_op(cso->stencil[0].fail_op));
so_data (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
}
if (cso->stencil[1].enabled) {
- so_method(so, rankine, NV34TCL_STENCIL_BACK_ENABLE, 8);
+ so_method(so, rankine, NV34TCL_STENCIL_BACK_ENABLE, 3);
so_data (so, cso->stencil[1].enabled ? 1 : 0);
so_data (so, cso->stencil[1].writemask);
so_data (so, nvgl_comparison_op(cso->stencil[1].func));
- so_data (so, cso->stencil[1].ref_value);
+ so_method(so, rankine, NV34TCL_STENCIL_BACK_FUNC_MASK, 4);
so_data (so, cso->stencil[1].valuemask);
so_data (so, nvgl_stencil_op(cso->stencil[1].fail_op));
so_data (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
nv30->dirty |= NV30_NEW_BCOL;
}
+static void
+nv30_set_stencil_ref(struct pipe_context *pipe,
+ const struct pipe_stencil_ref *sr)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->stencil_ref = *sr;
+ nv30->dirty |= NV30_NEW_SR;
+}
+
static void
nv30_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *clip)
/*nv30->draw_dirty |= NV30_NEW_ARRAYS;*/
}
+static void *
+nv30_vtxelts_state_create(struct pipe_context *pipe,
+ unsigned num_elements,
+ const struct pipe_vertex_element *elements)
+{
+ struct nv30_vtxelt_state *cso = CALLOC_STRUCT(nv30_vtxelt_state);
+
+ assert(num_elements < 16); /* not doing fallbacks yet */
+ cso->num_elements = num_elements;
+ memcpy(cso->pipe, elements, num_elements * sizeof(*elements));
+
+/* nv30_vtxelt_construct(cso);*/
+
+ return (void *)cso;
+}
+
static void
-nv30_set_vertex_elements(struct pipe_context *pipe, unsigned count,
- const struct pipe_vertex_element *ve)
+nv30_vtxelts_state_delete(struct pipe_context *pipe, void *hwcso)
{
- struct nv30_context *nv30 = nv30_context(pipe);
+ FREE(hwcso);
+}
- memcpy(nv30->vtxelt, ve, sizeof(*ve) * count);
- nv30->vtxelt_nr = count;
+static void
+nv30_vtxelts_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ nv30->vtxelt = hwcso;
nv30->dirty |= NV30_NEW_ARRAYS;
/*nv30->draw_dirty |= NV30_NEW_ARRAYS;*/
}
nv30->pipe.delete_fs_state = nv30_fp_state_delete;
nv30->pipe.set_blend_color = nv30_set_blend_color;
+ nv30->pipe.set_stencil_ref = nv30_set_stencil_ref;
nv30->pipe.set_clip_state = nv30_set_clip_state;
nv30->pipe.set_constant_buffer = nv30_set_constant_buffer;
nv30->pipe.set_framebuffer_state = nv30_set_framebuffer_state;
nv30->pipe.set_scissor_state = nv30_set_scissor_state;
nv30->pipe.set_viewport_state = nv30_set_viewport_state;
+ nv30->pipe.create_vertex_elements_state = nv30_vtxelts_state_create;
+ nv30->pipe.delete_vertex_elements_state = nv30_vtxelts_state_delete;
+ nv30->pipe.bind_vertex_elements_state = nv30_vtxelts_state_bind;
+
nv30->pipe.set_vertex_buffers = nv30_set_vertex_buffers;
- nv30->pipe.set_vertex_elements = nv30_set_vertex_elements;
}