nvgl_blend_func(cso->rgb_src_factor));
so_data (so, nvgl_blend_func(cso->alpha_dst_factor) << 16 |
nvgl_blend_func(cso->rgb_dst_factor));
+ /* FIXME: Gallium assumes GL_EXT_blend_func_separate.
+ It is not the case for NV30 */
so_method(so, rankine, NV34TCL_BLEND_EQUATION, 1);
- so_data (so, nvgl_blend_eqn(cso->alpha_func) << 16 |
- nvgl_blend_eqn(cso->rgb_func));
+ so_data (so, nvgl_blend_eqn(cso->rgb_func));
} else {
so_method(so, rankine, NV34TCL_BLEND_FUNC_ENABLE, 1);
so_data (so, 0);
so_data (so, cso->dither ? 1 : 0);
so_ref(so, &bso->so);
+ so_ref(NULL, &so);
bso->pipe = *cso;
return (void *)bso;
}
}
so_ref(so, &rsso->so);
+ so_ref(NULL, &so);
rsso->pipe = *cso;
return (void *)rsso;
}
so_method(so, rankine, NV34TCL_ALPHA_FUNC_ENABLE, 3);
so_data (so, cso->alpha.enabled ? 1 : 0);
so_data (so, nvgl_comparison_op(cso->alpha.func));
- so_data (so, float_to_ubyte(cso->alpha.ref));
+ so_data (so, float_to_ubyte(cso->alpha.ref_value));
if (cso->stencil[0].enabled) {
so_method(so, rankine, NV34TCL_STENCIL_FRONT_ENABLE, 8);
so_data (so, cso->stencil[0].enabled ? 1 : 0);
- so_data (so, cso->stencil[0].write_mask);
+ so_data (so, cso->stencil[0].writemask);
so_data (so, nvgl_comparison_op(cso->stencil[0].func));
so_data (so, cso->stencil[0].ref_value);
- so_data (so, cso->stencil[0].value_mask);
+ so_data (so, cso->stencil[0].valuemask);
so_data (so, nvgl_stencil_op(cso->stencil[0].fail_op));
so_data (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
so_data (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
if (cso->stencil[1].enabled) {
so_method(so, rankine, NV34TCL_STENCIL_BACK_ENABLE, 8);
so_data (so, cso->stencil[1].enabled ? 1 : 0);
- so_data (so, cso->stencil[1].write_mask);
+ so_data (so, cso->stencil[1].writemask);
so_data (so, nvgl_comparison_op(cso->stencil[1].func));
so_data (so, cso->stencil[1].ref_value);
- so_data (so, cso->stencil[1].value_mask);
+ so_data (so, cso->stencil[1].valuemask);
so_data (so, nvgl_stencil_op(cso->stencil[1].fail_op));
so_data (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
so_data (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
}
so_ref(so, &zsaso->so);
+ so_ref(NULL, &so);
zsaso->pipe = *cso;
return (void *)zsaso;
}
struct nv30_context *nv30 = nv30_context(pipe);
nv30->constbuf[shader] = buf->buffer;
- nv30->constbuf_nr[shader] = buf->size / (4 * sizeof(float));
+ nv30->constbuf_nr[shader] = buf->buffer->size / (4 * sizeof(float));
if (shader == PIPE_SHADER_VERTEX) {
nv30->dirty |= NV30_NEW_VERTPROG;