static struct nv30_state_entry *render_states[] = {
&nv30_state_framebuffer,
+ &nv30_state_rasterizer,
+ &nv30_state_scissor,
+ &nv30_state_stipple,
+ &nv30_state_blend,
&nv30_state_blend_colour,
+ &nv30_state_zsa,
+ &nv30_state_viewport,
NULL
};
nv30_emit_hw_state(struct nv30_context *nv30)
{
struct nv30_state *state = &nv30->state;
+ struct nv30_screen *screen = nv30->screen;
unsigned i;
uint64 states;
+ if (nv30->pctx_id != screen->cur_pctx) {
+ for (i = 0; i < NV30_STATE_MAX; i++) {
+ if (state->hw[i] && screen->state[i] != state->hw[i])
+ state->dirty |= (1ULL << i);
+ }
+
+ screen->cur_pctx = nv30->pctx_id;
+ }
+
for (i = 0, states = state->dirty; states; i++) {
if (!(states & (1ULL << i)))
continue;