#include <pipe/p_state.h>
#include <pipe/p_defines.h>
#include <pipe/p_inlines.h>
+#include <util/u_format.h>
#include <util/u_memory.h>
+#include <util/u_math.h>
#include <nouveau/nouveau_winsys.h>
#include "nv30_context.h"
#include "nv30_screen.h"
struct nv30_transfer {
struct pipe_transfer base;
struct pipe_surface *surface;
- bool direct;
+ boolean direct;
};
-static unsigned nv30_usage_tx_to_buf(unsigned tx_usage)
-{
- switch (tx_usage) {
- case PIPE_TRANSFER_READ:
- return PIPE_BUFFER_USAGE_CPU_READ;
- case PIPE_TRANSFER_WRITE:
- return PIPE_BUFFER_USAGE_CPU_WRITE;
- case PIPE_TRANSFER_READ_WRITE:
- return PIPE_BUFFER_USAGE_CPU_READ_WRITE;
- default:
- assert(0);
- }
-
- return -1;
-}
-
static void
nv30_compatible_transfer_tex(struct pipe_texture *pt, unsigned level,
struct pipe_texture *template)
memset(template, 0, sizeof(struct pipe_texture));
template->target = pt->target;
template->format = pt->format;
- template->width[0] = pt->width[level];
- template->height[0] = pt->height[level];
- template->depth[0] = 1;
- template->block = pt->block;
- template->nblocksx[0] = pt->nblocksx[level];
- template->nblocksy[0] = pt->nblocksx[level];
+ template->width0 = u_minify(pt->width0, level);
+ template->height0 = u_minify(pt->height0, level);
+ template->depth0 = 1;
template->last_level = 0;
- template->compressed = pt->compressed;
template->nr_samples = pt->nr_samples;
template->tex_usage = PIPE_TEXTURE_USAGE_DYNAMIC |
return NULL;
pipe_texture_reference(&tx->base.texture, pt);
- tx->base.format = pt->format;
tx->base.x = x;
tx->base.y = y;
tx->base.width = w;
tx->base.height = h;
- tx->base.block = pt->block;
- tx->base.nblocksx = pt->nblocksx[level];
- tx->base.nblocksy = pt->nblocksy[level];
tx->base.stride = mt->level[level].pitch;
tx->base.usage = usage;
tx->base.face = face;
tx->direct = true;
tx->surface = pscreen->get_tex_surface(pscreen, pt,
face, level, zslice,
- nv30_usage_tx_to_buf(usage));
+ pipe_transfer_buffer_flags(&tx->base));
return &tx->base;
}
tx->surface = pscreen->get_tex_surface(pscreen, tx_tex,
0, 0, 0,
- nv30_usage_tx_to_buf(usage));
+ pipe_transfer_buffer_flags(&tx->base));
pipe_texture_reference(&tx_tex, NULL);
return NULL;
}
- if (usage != PIPE_TRANSFER_WRITE) {
+ if (usage & PIPE_TRANSFER_READ) {
struct nv30_screen *nvscreen = nv30_screen(pscreen);
struct pipe_surface *src;
{
struct nv30_transfer *tx = (struct nv30_transfer *)ptx;
- if (!tx->direct && ptx->usage != PIPE_TRANSFER_READ) {
+ if (!tx->direct && (ptx->usage & PIPE_TRANSFER_WRITE)) {
struct pipe_screen *pscreen = ptx->texture->screen;
struct nv30_screen *nvscreen = nv30_screen(pscreen);
struct pipe_surface *dst;
dst = pscreen->get_tex_surface(pscreen, ptx->texture,
ptx->face, ptx->level, ptx->zslice,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER);
/* TODO: Check if SIFM can deal with x,y,w,h when swizzling */
nvscreen->eng2d->copy(nvscreen->eng2d,
struct nv04_surface *ns = (struct nv04_surface *)tx->surface;
struct nv30_miptree *mt = (struct nv30_miptree *)tx->surface->texture;
void *map = pipe_buffer_map(pscreen, mt->buffer,
- nv30_usage_tx_to_buf(ptx->usage));
+ pipe_transfer_buffer_flags(ptx));
return map + ns->base.offset +
- ptx->y * ns->pitch + ptx->x * ptx->block.size;
+ ptx->y * ns->pitch + ptx->x * util_format_get_blocksize(ptx->texture->format);
}
static void