draw_wide_line_threshold(nvfx->draw, 9999999.0);
draw_enable_line_stipple(nvfx->draw, FALSE);
draw_enable_point_sprites(nvfx->draw, FALSE);
- draw_set_rasterize_stage(nvfx->draw, nv40_draw_render_stage(nvfx));
+ draw_set_rasterize_stage(nvfx->draw, nvfx_draw_render_stage(nvfx));
return &nvfx->pipe;
}