#include "draw/draw_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_winsys.h"
+#include "pipe/internal/p_winsys_screen.h"
#include "nv40_context.h"
#include "nv40_screen.h"
struct pipe_fence_handle **fence)
{
struct nv40_context *nv40 = nv40_context(pipe);
-
+
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
BEGIN_RING(curie, 0x1fd8, 1);
OUT_RING (2);
nv40->pipe.clear = nv40_clear;
nv40->pipe.flush = nv40_flush;
+ nv40->pipe.is_texture_referenced = nouveau_is_texture_referenced;
+ nv40->pipe.is_buffer_referenced = nouveau_is_buffer_referenced;
+
nv40_init_query_functions(nv40);
nv40_init_surface_functions(nv40);
nv40_init_state_functions(nv40);
return &nv40->pipe;
}
-