Merge branch 'gallium-0.2' into gallium-winsys-private
[mesa.git] / src / gallium / drivers / nv40 / nv40_draw.c
index 8e56cdc2fe0b9a3ba240cc50d474779479930404..3d5332a80b5e3e336fc5d26b8348f30f805a0bc4 100644 (file)
@@ -241,13 +241,13 @@ nv40_draw_elements_swtnl(struct pipe_context *pipe,
        nv40_state_emit(nv40);
 
        for (i = 0; i < nv40->vtxbuf_nr; i++) {
-               map = ws->buffer_map(ws, nv40->vtxbuf[i].buffer,
-                                    PIPE_BUFFER_USAGE_CPU_READ);
+               map = ws->_buffer_map(ws, nv40->vtxbuf[i].buffer,
+                                      PIPE_BUFFER_USAGE_CPU_READ);
                draw_set_mapped_vertex_buffer(nv40->draw, i, map);
        }
 
        if (idxbuf) {
-               map = ws->buffer_map(ws, idxbuf, PIPE_BUFFER_USAGE_CPU_READ);
+               map = ws->_buffer_map(ws, idxbuf, PIPE_BUFFER_USAGE_CPU_READ);
                draw_set_mapped_element_buffer(nv40->draw, idxbuf_size, map);
        } else {
                draw_set_mapped_element_buffer(nv40->draw, 0, NULL);
@@ -256,7 +256,7 @@ nv40_draw_elements_swtnl(struct pipe_context *pipe,
        if (nv40->constbuf[PIPE_SHADER_VERTEX]) {
                const unsigned nr = nv40->constbuf_nr[PIPE_SHADER_VERTEX];
 
-               map = ws->buffer_map(ws, nv40->constbuf[PIPE_SHADER_VERTEX],
+               map = ws->_buffer_map(ws, nv40->constbuf[PIPE_SHADER_VERTEX],
                                     PIPE_BUFFER_USAGE_CPU_READ);
                draw_set_mapped_constant_buffer(nv40->draw, map, nr);
        }
@@ -264,13 +264,13 @@ nv40_draw_elements_swtnl(struct pipe_context *pipe,
        draw_arrays(nv40->draw, mode, start, count);
 
        for (i = 0; i < nv40->vtxbuf_nr; i++)
-               ws->buffer_unmap(ws, nv40->vtxbuf[i].buffer);
+               ws->_buffer_unmap(ws, nv40->vtxbuf[i].buffer);
 
        if (idxbuf)
-               ws->buffer_unmap(ws, idxbuf);
+               ws->_buffer_unmap(ws, idxbuf);
 
        if (nv40->constbuf[PIPE_SHADER_VERTEX])
-               ws->buffer_unmap(ws, nv40->constbuf[PIPE_SHADER_VERTEX]);
+               ws->_buffer_unmap(ws, nv40->constbuf[PIPE_SHADER_VERTEX]);
 
        draw_flush(nv40->draw);
        pipe->flush(pipe, 0, NULL);