#include "pipe/p_screen.h"
+#include "util/u_simple_screen.h"
#include "nv40_context.h"
#include "nv40_screen.h"
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
return 1;
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ return 0; /* We have 4 - but unsupported currently */
case NOUVEAU_CAP_HW_VTXBUF:
return 1;
case NOUVEAU_CAP_HW_IDXBUF:
return FALSE;
}
-static void *
-nv40_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
- unsigned flags )
+static struct pipe_buffer *
+nv40_surface_buffer(struct pipe_surface *surf)
{
- struct pipe_winsys *ws = screen->winsys;
- struct pipe_surface *surface_to_map;
- void *map;
-
- if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
- struct nv40_miptree *mt = (struct nv40_miptree *)surface->texture;
-
- if (!mt->shadow_tex) {
- unsigned old_tex_usage = surface->texture->tex_usage;
- surface->texture->tex_usage = NOUVEAU_TEXTURE_USAGE_LINEAR;
- mt->shadow_tex = screen->texture_create(screen, surface->texture);
- surface->texture->tex_usage = old_tex_usage;
-
- assert(mt->shadow_tex->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR);
- mt->shadow_surface = screen->get_tex_surface
- (
- screen, mt->shadow_tex,
- surface->face, surface->level, surface->zslice,
- surface->usage
- );
- }
-
- surface_to_map = mt->shadow_surface;
- }
- else
- surface_to_map = surface;
-
- assert(surface_to_map);
-
- map = ws->buffer_map(ws, surface_to_map->buffer, flags);
- if (!map)
- return NULL;
+ struct nv40_miptree *mt = (struct nv40_miptree *)surf->texture;
- return map + surface_to_map->offset;
-}
-
-static void
-nv40_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
-{
- struct pipe_winsys *ws = screen->winsys;
- struct pipe_surface *surface_to_unmap;
-
- /* TODO: Copy from shadow just before push buffer is flushed instead.
- There are probably some programs that map/unmap excessively
- before rendering. */
- if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
- struct nv40_miptree *mt = (struct nv40_miptree *)surface->texture;
-
- assert(mt->shadow_tex);
-
- surface_to_unmap = mt->shadow_surface;
- }
- else
- surface_to_unmap = surface;
-
- assert(surface_to_unmap);
-
- ws->buffer_unmap(ws, surface_to_unmap->buffer);
-
- if (surface_to_unmap != surface) {
- struct nv40_screen *nvscreen = nv40_screen(screen);
-
- nvscreen->nvws->surface_copy(nvscreen->nvws,
- surface, 0, 0,
- surface_to_unmap, 0, 0,
- surface->width, surface->height);
- }
+ return mt->buffer;
}
static void
{
struct nv40_screen *screen = CALLOC_STRUCT(nv40_screen);
struct nouveau_stateobj *so;
- unsigned curie_class;
+ unsigned curie_class = 0;
unsigned chipset = nvws->channel->device->chipset;
int ret;
return NULL;
screen->nvws = nvws;
+ /* 2D engine setup */
+ screen->eng2d = nv04_surface_2d_init(nvws);
+ screen->eng2d->buf = nv40_surface_buffer;
+
/* 3D object */
switch (chipset & 0xf0) {
case 0x40:
if (NV6X_GRCLASS4497_CHIPSETS & (1 << (chipset & 0x0f)))
curie_class = NV44TCL;
break;
- default:
- break;
}
if (!curie_class) {
screen->pipe.is_format_supported = nv40_screen_surface_format_supported;
- screen->pipe.surface_map = nv40_surface_map;
- screen->pipe.surface_unmap = nv40_surface_unmap;
-
nv40_screen_init_miptree_functions(&screen->pipe);
+ nv40_screen_init_transfer_functions(&screen->pipe);
+ u_simple_screen_init(&screen->pipe);
return &screen->pipe;
}