nv40: adapt to vertex element cso
[mesa.git] / src / gallium / drivers / nv40 / nv40_state.c
index 2073bf0735374f57d04c7bcbbe179907998ba5ed..449e246b8c20abd9f3878996399867f484b11ffe 100644 (file)
@@ -684,15 +684,34 @@ nv40_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
        nv40->draw_dirty |= NV40_NEW_ARRAYS;
 }
 
+static void *
+nv40_vtxelts_state_create(struct pipe_context *pipe,
+                         unsigned num_elements,
+                         const struct pipe_vertex_element *elements)
+{
+       struct nv40_vtxelt_state *cso = CALLOC_STRUCT(nv40_vtxelt_state);
+
+       assert(num_elements < 16); /* not doing fallbacks yet */
+       cso->num_elements = num_elements;
+       memcpy(cso->pipe, elements, num_elements * sizeof(*elements));
+
+/*     nv40_vtxelt_construct(cso);*/
+
+       return (void *)cso;
+}
+
 static void
-nv40_set_vertex_elements(struct pipe_context *pipe, unsigned count,
-                        const struct pipe_vertex_element *ve)
+nv40_vtxelts_state_delete(struct pipe_context *pipe, void *hwcso)
 {
-       struct nv40_context *nv40 = nv40_context(pipe);
+       FREE(hwcso);
+}
 
-       memcpy(nv40->vtxelt, ve, sizeof(*ve) * count);
-       nv40->vtxelt_nr = count;
+static void
+nv40_vtxelts_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+       struct nv40_context *nv40 = nv40_context(pipe);
 
+       nv40->vtxelt = hwcso;
        nv40->dirty |= NV40_NEW_ARRAYS;
        nv40->draw_dirty |= NV40_NEW_ARRAYS;
 }
@@ -737,7 +756,10 @@ nv40_init_state_functions(struct nv40_context *nv40)
        nv40->pipe.set_scissor_state = nv40_set_scissor_state;
        nv40->pipe.set_viewport_state = nv40_set_viewport_state;
 
+       nv40->pipe.create_vertex_elements_state = nv40_vtxelts_state_create;
+       nv40->pipe.delete_vertex_elements_state = nv40_vtxelts_state_delete;
+       nv40->pipe.bind_vertex_elements_state = nv40_vtxelts_state_bind;
+
        nv40->pipe.set_vertex_buffers = nv40_set_vertex_buffers;
-       nv40->pipe.set_vertex_elements = nv40_set_vertex_elements;
 }