nv30, nv40: unify all structures and headers, except shaders
[mesa.git] / src / gallium / drivers / nv40 / nv40_state_blend.c
index 83202ec23c03c5fa2f22147639e093da2283c6ec..bb06b4888da1ad2db8047c750bdf9fff7ad397df 100644 (file)
@@ -1,41 +1,41 @@
 #include "nv40_context.h"
 
 static boolean
-nv40_state_blend_validate(struct nv40_context *nv40)
+nv40_state_blend_validate(struct nvfx_context *nvfx)
 {
-       so_ref(nv40->blend->so, &nv40->state.hw[NV40_STATE_BLEND]);
+       so_ref(nvfx->blend->so, &nvfx->state.hw[NVFX_STATE_BLEND]);
        return TRUE;
 }
 
-struct nv40_state_entry nv40_state_blend = {
+struct nvfx_state_entry nv40_state_blend = {
        .validate = nv40_state_blend_validate,
        .dirty = {
-               .pipe = NV40_NEW_BLEND,
-               .hw = NV40_STATE_BLEND
+               .pipe = NVFX_NEW_BLEND,
+               .hw = NVFX_STATE_BLEND
        }
 };
 
 static boolean
-nv40_state_blend_colour_validate(struct nv40_context *nv40)
+nv40_state_blend_colour_validate(struct nvfx_context *nvfx)
 {
        struct nouveau_stateobj *so = so_new(1, 1, 0);
-       struct pipe_blend_color *bcol = &nv40->blend_colour;
+       struct pipe_blend_color *bcol = &nvfx->blend_colour;
 
-       so_method(so, nv40->screen->eng3d, NV34TCL_BLEND_COLOR, 1);
+       so_method(so, nvfx->screen->eng3d, NV34TCL_BLEND_COLOR, 1);
        so_data  (so, ((float_to_ubyte(bcol->color[3]) << 24) |
                       (float_to_ubyte(bcol->color[0]) << 16) |
                       (float_to_ubyte(bcol->color[1]) <<  8) |
                       (float_to_ubyte(bcol->color[2]) <<  0)));
 
-       so_ref(so, &nv40->state.hw[NV40_STATE_BCOL]);
+       so_ref(so, &nvfx->state.hw[NVFX_STATE_BCOL]);
        so_ref(NULL, &so);
        return TRUE;
 }
 
-struct nv40_state_entry nv40_state_blend_colour = {
+struct nvfx_state_entry nv40_state_blend_colour = {
        .validate = nv40_state_blend_colour_validate,
        .dirty = {
-               .pipe = NV40_NEW_BCOL,
-               .hw = NV40_STATE_BCOL
+               .pipe = NVFX_NEW_BCOL,
+               .hw = NVFX_STATE_BCOL
        }
 };