struct nv50_context *nv50 = nv50_context(pipe);
struct nouveau_channel *chan = nv50->screen->base.channel;
+ if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
+ BEGIN_RING(chan, nv50->screen->tesla, 0x1338, 1);
+ OUT_RING (chan, 0x20);
+ }
+
if (flags & PIPE_FLUSH_FRAME)
FIRE_RING(chan);
}