#include "util/u_inlines.h"
#include "util/u_dynarray.h"
+#ifdef NV50_WITH_DRAW_MODULE
#include "draw/draw_vertex.h"
+#endif
#include "nv50_debug.h"
#include "nv50_winsys.h"
#define NV50_NEW_CONSTBUF (1 << 18)
#define NV50_NEW_TEXTURES (1 << 19)
#define NV50_NEW_SAMPLERS (1 << 20)
+#define NV50_NEW_STRMOUT (1 << 21)
#define NV50_NEW_CONTEXT (1 << 31)
#define NV50_BIND_FB 0
#define NV50_BIND_INDEX 3
#define NV50_BIND_TEXTURES 4
#define NV50_BIND_CB(s, i) (5 + 16 * (s) + (i))
-#define NV50_BIND_SCREEN 53
-#define NV50_BIND_TLS 54
-#define NV50_BIND_COUNT 55
+#define NV50_BIND_SO 53
+#define NV50_BIND_SCREEN 54
+#define NV50_BIND_TLS 55
+#define NV50_BIND_COUNT 56
#define NV50_BIND_2D 0
#define NV50_BIND_M2MF 0
#define NV50_BIND_FENCE 1
#define NV50_CB_AUX 127
+struct nv50_blitctx;
+
+boolean nv50_blitctx_create(struct nv50_context *);
+
struct nv50_context {
struct nouveau_context base;
uint32_t semantic_color;
uint32_t semantic_psize;
int32_t index_bias;
+ boolean uniform_buffer_bound[3];
boolean prim_restart;
boolean point_sprite;
boolean rt_serialize;
boolean flushed;
+ boolean rasterizer_discard;
uint8_t tls_required;
+ boolean new_tls_space;
uint8_t num_vtxbufs;
uint8_t num_vtxelts;
uint8_t num_textures[3];
uint8_t num_samplers[3];
+ uint8_t prim_size;
uint16_t scissor;
} state;
struct nv50_program *gmtyprog;
struct nv50_program *fragprog;
- struct pipe_resource *constbuf[3][16];
+ struct nv50_constbuf constbuf[3][NV50_MAX_PIPE_CONSTBUFS];
uint16_t constbuf_dirty[3];
uint16_t constbuf_valid[3];
struct pipe_index_buffer idxbuf;
uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
+ uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */
uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
uint32_t vb_elt_limit; /* max - min element (count - 1) */
+ uint32_t instance_off; /* base vertex for instanced arrays */
+ uint32_t instance_max; /* max instance for current draw call */
struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS];
unsigned num_textures[3];
struct nv50_tsc_entry *samplers[3][PIPE_MAX_SAMPLERS];
unsigned num_samplers[3];
+ uint8_t num_so_targets;
+ uint8_t so_targets_dirty;
+ struct pipe_stream_output_target *so_target[4];
+
struct pipe_framebuffer_state framebuffer;
struct pipe_blend_color blend_colour;
struct pipe_stencil_ref stencil_ref;
boolean vbo_push_hint;
+ struct pipe_query *cond_query;
+ uint cond_mode;
+
+ struct nv50_blitctx *blit;
+
+#ifdef NV50_WITH_DRAW_MODULE
struct draw_context *draw;
+#endif
};
static INLINE struct nv50_context *
return nv50_screen(&nv50->base.screen->base);
}
+/* return index used in nv50_context arrays for a specific shader type */
+static INLINE unsigned
+nv50_context_shader_stage(unsigned pipe)
+{
+ switch (pipe) {
+ case PIPE_SHADER_VERTEX: return 0;
+ case PIPE_SHADER_FRAGMENT: return 1;
+ case PIPE_SHADER_GEOMETRY: return 2;
+ case PIPE_SHADER_COMPUTE: return 3;
+ default:
+ assert(!"invalid/unhandled shader type");
+ return 0;
+ }
+}
/* nv50_context.c */
struct pipe_context *nv50_create(struct pipe_screen *, void *);
/* nv50_query.c */
void nv50_init_query_functions(struct nv50_context *);
+void nv50_query_pushbuf_submit(struct nouveau_pushbuf *,
+ struct pipe_query *, unsigned result_offset);
+void nv84_query_fifo_wait(struct nouveau_pushbuf *, struct pipe_query *);
+void nva0_so_target_save_offset(struct pipe_context *,
+ struct pipe_stream_output_target *,
+ unsigned index, boolean seralize);
+
+#define NVA0_QUERY_STREAM_OUTPUT_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0)
/* nv50_shader_state.c */
void nv50_vertprog_validate(struct nv50_context *);
void nv50_gp_linkage_validate(struct nv50_context *);
void nv50_constbufs_validate(struct nv50_context *);
void nv50_validate_derived_rs(struct nv50_context *);
+void nv50_stream_output_validate(struct nv50_context *);
/* nv50_state.c */
extern void nv50_init_state_functions(struct nv50_context *);
void nv50_validate_textures(struct nv50_context *);
void nv50_validate_samplers(struct nv50_context *);
+struct pipe_sampler_view *
+nv50_create_texture_view(struct pipe_context *,
+ struct pipe_resource *,
+ const struct pipe_sampler_view *,
+ uint32_t flags,
+ enum pipe_texture_target);
struct pipe_sampler_view *
nv50_create_sampler_view(struct pipe_context *,
struct pipe_resource *,