#include "nv50_context.h"
static struct pipe_texture *
-nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
+nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp)
{
- struct pipe_winsys *ws = pscreen->winsys;
+ struct nouveau_device *dev = nouveau_screen(pscreen)->device;
struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree);
- unsigned usage, pitch;
-
- mt->base = *pt;
- mt->base.refcount = 1;
+ struct pipe_texture *pt = &mt->base;
+ unsigned width = tmp->width[0], height = tmp->height[0];
+ unsigned depth = tmp->depth[0];
+ uint32_t tile_mode = 0, tile_flags = 0;
+ int ret, i, l;
+
+ mt->base = *tmp;
+ pipe_reference_init(&mt->base.reference, 1);
mt->base.screen = pscreen;
- usage = PIPE_BUFFER_USAGE_PIXEL;
switch (pt->format) {
case PIPE_FORMAT_Z24S8_UNORM:
case PIPE_FORMAT_Z16_UNORM:
- usage |= NOUVEAU_BUFFER_USAGE_ZETA;
+ tile_flags = 0x2800;
break;
default:
+ tile_flags = 0x7000;
break;
}
- pitch = ((pt->width[0] + 63) & ~63) * pt->block.size;
- /*XXX*/
- pitch *= 2;
+ switch (pt->target) {
+ case PIPE_TEXTURE_3D:
+ mt->image_nr = pt->depth[0];
+ break;
+ case PIPE_TEXTURE_CUBE:
+ mt->image_nr = 6;
+ break;
+ default:
+ mt->image_nr = 1;
+ break;
+ }
+
+ for (l = 0; l <= pt->last_level; l++) {
+ struct nv50_miptree_level *lvl = &mt->level[l];
+
+ pt->width[l] = width;
+ pt->height[l] = height;
+ pt->depth[l] = depth;
+ pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
+ pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
- mt->buffer = ws->buffer_create(ws, 256, usage, pitch * pt->height[0]);
- if (!mt->buffer) {
+ lvl->image_offset = CALLOC(mt->image_nr, sizeof(int));
+ lvl->pitch = align(pt->width[l] * pt->block.size, 64);
+
+ width = MAX2(1, width >> 1);
+ height = MAX2(1, height >> 1);
+ depth = MAX2(1, depth >> 1);
+ }
+
+ for (i = 0; i < mt->image_nr; i++) {
+ for (l = 0; l <= pt->last_level; l++) {
+ struct nv50_miptree_level *lvl = &mt->level[l];
+ int size;
+
+ size = align(pt->width[l], 8) * pt->block.size;
+ size = align(size, 64);
+ size *= align(pt->height[l], 8) * pt->block.size;
+
+ lvl->image_offset[i] = mt->total_size;
+
+ mt->total_size += size;
+ }
+ }
+
+ ret = nouveau_bo_new_tile(dev, NOUVEAU_BO_VRAM, 256, mt->total_size,
+ tile_mode, tile_flags, &mt->bo);
+ if (ret) {
FREE(mt);
return NULL;
}
-
+
return &mt->base;
}
-static void
-nv50_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt)
+static struct pipe_texture *
+nv50_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
+ const unsigned *stride, struct pipe_buffer *pb)
{
- struct pipe_texture *pt = *ppt;
+ struct nouveau_bo *bo = nouveau_bo(pb);
+ struct nv50_miptree *mt;
- *ppt = NULL;
+ /* Only supports 2D, non-mipmapped textures for the moment */
+ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
+ pt->depth[0] != 1)
+ return NULL;
- if (--pt->refcount <= 0) {
- struct nv50_miptree *mt = nv50_miptree(pt);
+ mt = CALLOC_STRUCT(nv50_miptree);
+ if (!mt)
+ return NULL;
- pipe_buffer_reference(pscreen, &mt->buffer, NULL);
- FREE(mt);
- }
+ mt->base = *pt;
+ pipe_reference_init(&mt->base.reference, 1);
+ mt->base.screen = pscreen;
+ mt->image_nr = 1;
+ mt->level[0].pitch = *stride;
+ mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
+
+ nouveau_bo_ref(bo, &mt->bo);
+ return &mt->base;
+}
+
+static void
+nv50_miptree_destroy(struct pipe_texture *pt)
+{
+ struct nv50_miptree *mt = nv50_miptree(pt);
+
+ nouveau_bo_ref(NULL, &mt->bo);
+ FREE(mt);
}
static struct pipe_surface *
unsigned flags)
{
struct nv50_miptree *mt = nv50_miptree(pt);
- struct nv50_surface *s;
+ struct nv50_miptree_level *lvl = &mt->level[level];
struct pipe_surface *ps;
-
- s = CALLOC_STRUCT(nv50_surface);
- if (!s)
+ int img;
+
+ if (pt->target == PIPE_TEXTURE_CUBE)
+ img = face;
+ else
+ if (pt->target == PIPE_TEXTURE_3D)
+ img = zslice;
+ else
+ img = 0;
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (!ps)
return NULL;
- ps = &s->base;
-
- ps->refcount = 1;
- ps->winsys = pscreen->winsys;
+ pipe_texture_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
- ps->block = pt->block;
- ps->nblocksx = pt->nblocksx[level];
- ps->nblocksy = pt->nblocksy[level];
- ps->stride = ps->width * ps->block.size;
- ps->offset = 0;
ps->usage = flags;
- ps->status = PIPE_SURFACE_STATUS_DEFINED;
-
- pipe_texture_reference(&ps->texture, pt);
- pipe_buffer_reference(pscreen, &ps->buffer, mt->buffer);
+ pipe_reference_init(&ps->reference, 1);
+ ps->face = face;
+ ps->level = level;
+ ps->zslice = zslice;
+ ps->offset = lvl->image_offset[img];
return ps;
}
static void
-nv50_miptree_surface_del(struct pipe_screen *pscreen,
- struct pipe_surface **psurface)
+nv50_miptree_surface_del(struct pipe_surface *ps)
{
- struct pipe_surface *ps = *psurface;
struct nv50_surface *s = nv50_surface(ps);
- *psurface = NULL;
-
- if (--ps->refcount <= 0) {
- pipe_texture_reference(&ps->texture, NULL);
- pipe_buffer_reference(pscreen, &ps->buffer, NULL);
- FREE(s);
- }
+ pipe_texture_reference(&ps->texture, NULL);
+ FREE(s);
}
void
nv50_screen_init_miptree_functions(struct pipe_screen *pscreen)
{
pscreen->texture_create = nv50_miptree_create;
- pscreen->texture_release = nv50_miptree_release;
+ pscreen->texture_blanket = nv50_miptree_blanket;
+ pscreen->texture_destroy = nv50_miptree_destroy;
pscreen->get_tex_surface = nv50_miptree_surface_new;
- pscreen->tex_surface_release = nv50_miptree_surface_del;
+ pscreen->tex_surface_destroy = nv50_miptree_surface_del;
}