#include "nv50_context.h"
#include "nv50_resource.h"
-#include "nv50_transfer.h"
static INLINE uint32_t
nv50_tex_choose_tile_dims(unsigned nx, unsigned ny, unsigned nz)
if (mt->layout_3d) {
ns->offset += nv50_mt_zslice_offset(mt, l, z);
- if (z & (NV50_TILE_SIZE_Z(mt->level[l].tile_mode) - 1))
+ /* TODO: switch to depth 1 tiles; but actually this shouldn't happen */
+ if (ns->depth > 1 &&
+ (z & (NV50_TILE_SIZE_Z(mt->level[l].tile_mode) - 1)))
NOUVEAU_ERR("Creating unsupported 3D surface !\n");
} else {
ns->offset += mt->layer_stride * z;