nv50: fix max texture levels
[mesa.git] / src / gallium / drivers / nv50 / nv50_screen.c
index 0bd6057938b9a212e4163a952c42d37523403600..1270c837089b4fc29d16a32495c18706839edea1 100644 (file)
@@ -80,11 +80,11 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_MAX_COMBINED_SAMPLERS:
       return 64;
    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
-      return 13;
+      return 14;
    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
-      return 10;
+      return 12;
    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
-      return 13;
+      return 14;
    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: /* shader support missing */
       return 0;
    case PIPE_CAP_MIN_TEXEL_OFFSET: