so_data (so, 8);
/* Shared constant buffer */
- screen->constbuf = ws->_buffer_create(ws, 0, 0, 128 * 4 * 4);
+ screen->constbuf = ws->buffer_create(ws, 0, 0, 128 * 4 * 4);
if (nvws->res_init(&screen->vp_data_heap, 0, 128)) {
NOUVEAU_ERR("Error initialising constant buffer\n");
nv50_screen_destroy(&screen->pipe);
* blocks. At some point we *may* want to go the NVIDIA way of doing
* things?
*/
- screen->tic = ws->_buffer_create(ws, 0, 0, 32 * 8 * 4);
+ screen->tic = ws->buffer_create(ws, 0, 0, 32 * 8 * 4);
so_method(so, screen->tesla, 0x1280, 3);
so_reloc (so, screen->tic, 0, NOUVEAU_BO_VRAM |
NOUVEAU_BO_RD | NOUVEAU_BO_HIGH, 0, 0);
NOUVEAU_BO_RD | NOUVEAU_BO_LOW, 0, 0);
so_data (so, 0x00000800);
- screen->tsc = ws->_buffer_create(ws, 0, 0, 32 * 8 * 4);
+ screen->tsc = ws->buffer_create(ws, 0, 0, 32 * 8 * 4);
so_method(so, screen->tesla, 0x1280, 3);
so_reloc (so, screen->tsc, 0, NOUVEAU_BO_VRAM |
NOUVEAU_BO_RD | NOUVEAU_BO_HIGH, 0, 0);