if (likely(res->bo)) {
nouveau_bo_validate(screen->base.channel, res->bo, flags);
+ if (flags & NOUVEAU_BO_WR)
+ res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+ if (flags & NOUVEAU_BO_RD)
+ res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
+
nv50_resource_fence(res, flags);
}
}