struct nv50_context;
+#define NV50_CODE_BO_SIZE_LOG2 19
+
#define NV50_SCRATCH_SIZE (2 << 20)
#define NV50_SCRATCH_NR_BUFFERS 2
if (likely(res->bo)) {
nouveau_bo_validate(screen->base.channel, res->bo, flags);
+ if (flags & NOUVEAU_BO_WR)
+ res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+ if (flags & NOUVEAU_BO_RD)
+ res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
+
nv50_resource_fence(res, flags);
}
}