return FALSE;
if (prog->type == PIPE_SHADER_FRAGMENT) heap = nv50->screen->fp_code_heap;
+ else
if (prog->type == PIPE_SHADER_GEOMETRY) heap = nv50->screen->gp_code_heap;
else
heap = nv50->screen->vp_code_heap;
size = align(prog->code_size, 0x100);
ret = nouveau_resource_alloc(heap, size, prog, &prog->res);
- if (ret)
+ if (ret) {
+ NOUVEAU_ERR("out of code space for shader type %i\n", prog->type);
return FALSE;
+ }
prog->code_base = prog->res->start;
nv50_relocate_program(prog, prog->code_base, 0);
nv50_sifc_linear_u8(&nv50->base, nv50->screen->code,
- (prog->type << 16) + prog->code_base,
+ (prog->type << NV50_CODE_BO_SIZE_LOG2) + prog->code_base,
NOUVEAU_BO_VRAM, prog->code_size, prog->code);
BEGIN_RING(nv50->screen->base.channel, RING_3D(CODE_CB_FLUSH), 1);
OUT_RING (chan, gp->code_base);
}
-void
+static void
nv50_sprite_coords_validate(struct nv50_context *nv50)
{
struct nouveau_channel *chan = nv50->screen->base.channel;
OUT_RINGp (chan, pntc, 8);
}
+/* Validate state derived from shaders and the rasterizer cso. */
+void
+nv50_validate_derived_rs(struct nv50_context *nv50)
+{
+ struct nouveau_channel *chan = nv50->screen->base.channel;
+ uint32_t color, psize;
+
+ nv50_sprite_coords_validate(nv50);
+
+ if (nv50->dirty & NV50_NEW_FRAGPROG)
+ return;
+ psize = nv50->state.semantic_psize & ~NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__MASK;
+ color = nv50->state.semantic_color & ~NV50_3D_MAP_SEMANTIC_0_CLMP_EN;
+
+ if (nv50->rast->pipe.clamp_vertex_color)
+ color |= NV50_3D_MAP_SEMANTIC_0_CLMP_EN;
+
+ if (color != nv50->state.semantic_color) {
+ nv50->state.semantic_color = color;
+ BEGIN_RING(chan, RING_3D(MAP_SEMANTIC_0), 1);
+ OUT_RING (chan, color);
+ }
+
+ if (nv50->rast->pipe.point_size_per_vertex)
+ psize |= NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__MASK;
+
+ if (psize != nv50->state.semantic_psize) {
+ nv50->state.semantic_psize = psize;
+ BEGIN_RING(chan, RING_3D(MAP_SEMANTIC_3), 1);
+ OUT_RING (chan, psize);
+ }
+}
+
static int
nv50_vec4_map(uint8_t *map, int mid, uint32_t lin[4],
struct nv50_varying *in, struct nv50_varying *out)
map[m++] = vp->vp.psiz;
}
+ if (nv50->rast->pipe.clamp_vertex_color)
+ colors |= NV50_3D_MAP_SEMANTIC_0_CLMP_EN;
+
n = (m + 3) / 4;
assert(m <= 64);
nv50->state.interpolant_ctrl = interp;
+ nv50->state.semantic_color = colors;
+ nv50->state.semantic_psize = psiz;
+
BEGIN_RING(chan, RING_3D(NOPERSPECTIVE_BITMAP(0)), 4);
OUT_RINGp (chan, lin, 4);